Apr 302014
 
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Now that our intrepid Investigators have taken a hostage, set off an improvised explosive and exposed the awful secret behind Portland’s most nefarious cannery, there’s only one more loose end to take care of: destroying the subterranean army of mutated creatures that are killing innocent sailors. What’s worse, their previous expedition into the caves beneath the cannery has left the fearsome beasts in a super-powered frenzy thanks to their failed attempt to purge the tunnels with fire. After exhausting every possible option, Frank, Dr. Pepper, Augie, Shirley, Vic, Jamie and Paulie descend into the corrupted caverns to put an end to the mutants once and for all. Have they finally bitten off more than they can chew? Can they possibly emerge victorious, sane and alive from a cave full of horrors? And, more importantly, will Vic get some awesome footage on his Go-Pro? Listen to find out!

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Apr 232014
 
Rag-NERD-rok Podcast Tree
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When a human pilot, a droid mechanic, a Twi’lek bounty hunter and a wookie bodyguard run afoul of a powerful Hutt gangster, they’ll have to keep their wits about them if they want to escape Tatooine alive. A team of relentless Gamorean guards pursue the unlikely allies into a cantina in Mos Shuuta, a small spaceport where, if the four of them are lucky, they can secure transport off-world. The only thing standing in their way is the pesky concept of property ownership–the vessel they need happens to belong to a known slaver. Can they liberate a Corellian freighter from its rightful owner and put some interstellar distance between themselves and the Hutt’s hired killers before it’s too late, or will they end up as tragic casualties of a lawless Outer Rim world? Listen to find out!

Apr 162014
 
Rag-NERD-rok Podcast Tree
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Following their accidental imprisonment in a magical crystal, the villagers from our previous Adventurers outing want Finney the Wizard out of their hair. They decide to hire the brave band of player characters to find the old coot a new place to live—or, at least, to make sure the dread tower of a fearsome death mage suddenly becomes available real estate. In order to do so, however, the adventurers must first make the perilous trek across blighted fields and cursed forests simply to reach the place. Can they defeat yet another master of the undead, and—by the time they reach his extremely isolated and well protected fortress—will they even want to? Listen in to this week’s Actual Play to find out!

Apr 092014
 
Rag-NERD-rok Podcast Tree
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A team of Firewall Sentinels on the trail of a missing Titanian scientist head to one of their target’s frequent hangouts, perhaps the Saturnian system’s most bizarre destination: MeatHab. An outlandish piece of transhuman performance art that has attracted scum, other artists and wackos, MeatHab is a kilometer-long cylinder of vat-grown flesh that is possibly inhabited by the uploaded consciousness of its creator. What MeatHab and its small population of squatters failed to anticipate, however, is that such a curiosity would attract the darker elements of transhuman society as well, and now, a band of spurned predator exhumans have chosen to make the Living Meat their quarry. What are these engineered monstrosities planning, and what does it have to do with the disappearance that the team of Sentinels are investigating? Find out, on this week’s game of Eclipse Phase!

Apr 022014
 
Rag-NERD-rok Podcast Tree
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In Part II of “The Crimson Secret,” the gang of Investigators digs deeper into the disappearances in Portland. Half go exploring in a dangerous seaside cave where, according to a local fisherman, dangerous creatures that prey upon human passersby make their nest. The other Investigators find themselves trapped at a local cannery, at the mercy of a mad mastermind who may be behind it all. In order to escape, they’ll have to resort to desperate measures, pull a foolhardy stunt or two, and possibly wander headlong into certain death. But just who–or what–is responsible for engineering the bloodthirsty worms? Is it the New World Order, as Augie believes, or something more sinister? And just what is the group’s former stuntman doing tied up in a closet, anyway? Listen to this week’s Call of Cthulhu Actual Play to find out!

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