In the winter of 1920, a group of explorers set out from England to the Norwegian Svalbard archipelago to find the body of James Blackbourne, an aristocratic world traveler who died while working as a mining surveyor in the arctic desert. Blackbourne’s older brother, an academic socialite, has financed the expedition in order to learn his sibling’s fate, gathering a group of experts to assist him on his quest. There’s Anatoly Markov, former gamekeeper for the Russian Czar and newly expatriated arctic survival expert. Warren Appleton—of the Boston Appletons—was chosen for his completely legitimate credentials in a stunning variety of fields. Finally, there’s Kristopher Blackbourne, a distant cousin of the family working as a private detective in San Francisco. Armed with their wits and accompanied by their teams of sled dogs, these brave Investigators set out into the polar night to discover what befell James Blackbourne and his fellow surveyors. The horror they find in an abandoned shelter might just drive them insane, if it doesn’t kill them first.
Cooper, a human technician on a mission to eradicate evil, Zed, the last surviving soldier from an ancient army of killer robots, and Wender, a Shintani mutant with terrifying powers, find themselves on the run from the Tellurian Authority after stealing the science vessel Nexus and escaping from a secret research station in deep space. Their ship badly in need of repairs, they put down on the abandoned world of Fracture, a failed terraforming site, where they hope to scavenge remnant technology from a fallen civilization. They soon discover that this pit-stop won’t be as straightforward as they originally thought: the vast stabilizers mitigating the planet’s intense gravity are about to give out, causing a catastrophic implosion that could spell doom for them all. They decide to proceed to the core of the planet in hopes of restoring the machinery and finding the parts they need to repair their ship. Can they fight their way past a squad of security drones that still serve their long-absent masters and save the planet before it’s too late? Find out, in this special scientific romance installment of Dungeon World!
Dangerous experiments aboard Star Station Sigma have created a deadly white hole that is slowly pulling the hab and its remaining crew closer and closer. What do the doomed inhabitants choose to do with their few precious remaining hours? Try to expand their territory to encompass every last cubic meter of pressure, of course! Don Tachyoni and his dim-witted mafiosi Fat Carlo and Donny are out to make their fellow crew members an offer they can’t refuse, but when the station’s only remaining doctor accidentally exposes Donny to a dangerous mutagen, all their takeover plans get complicated. Can The Tachyoni Mob tighten its grip on Star Station Sigma before it’s crushed into quantum foam? Will anyone survive this nonsense, and more importantly, by the time the mutagen spreads its influence across the station, will they even want to? Listen to find out!
In the wake of Porter’s abortive Hell-dragging, the members of the Fear Force Five find their lives in ruins. Now that the public knows their civilian identities, they can no longer operate within Apex City, so the League of Supervillains offers them a chance to start over in a new locale. The team is sent to the desert metropolis of Bulbous Quarry, where they are given new lives and assigned to work under the supervision of a once-great villain who’s looking to get back in the game. Far from home, the Triple-F must once again start from scratch with new villainous personas and gimmicks. Can they use this exile as an opportunity to reclaim their former glory, or is it merely a kind of living hell? Will they be able to stay on the League’s good side after all the trouble they caused? And what about Porter, the demon whose talisman the surviving members have vowed to destroy? Find out, this week in our Better Angels campaign!