On the fantasy cyberpunk streets of future Seattle, Shadowrunners eke out a living among the criminal syndicates and crooked megacorps. Two partners, brutish orc street samurai The Cracker and shut-in decker St3ph3n!, accept a job from a holistic doctor whose daughter has been kidnapped by local mafiosi. He sends them to a local fast food restaurant managed by the outfit’s underboss, Vic Fratelli. In order to get the girl, the two runners will have to fight their way past a posse of armed guards amid innocent civilians trying to enjoy their soy burgers. When their planning (or lack thereof) results in a full-scale riot and another unexpected kidnapping, they’ll have to handle a delicate hostage exchange. Can they survive the confrontation, rescue the girl, and turn a profit on this job, or will they find themselves sleeping with the cybernetic fishes?
The Titor House is nearing the end of its travels through time and space! This week, the disembodied manifestation of knowledge Intelligence sends the gang to retrieve the totems of Fear and Ignorance, two Adversaries who have taken refuge in their own pocket dimension. In order to reach the stronghold of their foes, they’ll need to tread the perilous paths of fear and ignorance, confronting their deepest insecurities and the vast portion of what’s going on that they do not understand. Can Tyger, Dan, Freddie, Gertrude, Pat and Jack take down two of the Adversaries in one go, or will they remain forever lost in an incomprehensible mini-universe?
Campaign Navigator: Mage: The Awakening – “The Titor House”
This week, we’re playtesting Ed’s new homewbrew engine, tentatively called Will / Fate! At the tail end of World War II, four prisoners of war escape from a Nazi concentration camp and discover a horrific secret lab buried in the sewers. Nazi scientists experimenting with genetics have created three species of human-animal hybrids that have overtaken the laboratory. In order to reach freedom, the escapees will need to fight their way past the feral Alphas and parley with the dangerously intelligent Omega. Should they leave the otherwise harmless creatures alive in the abandoned lab, or do they risk the Third Reich unleashing an army of übermensch abominations on the unsuspecting Allies?
“Calligraphy spins and we must dance, so The Scenery would have us believe. To them, life’s just one big party, and their leader, Found Wantvision, welcomes revelers grinning ear-to-ear. Problem is, all that twerkin’ and jerkin’ is pissing away our supplies, and now, the survivors of the Akatomi Complex are almost out of food. Barbarossa, Grandma Vega’s second-in-command, says she’s got this shit handled, but how’s she gonna convince Grandma to turn on his own DJ? Meanwhile, the rest of us go hungry. If this gets any worse, I’ve heard that Specter has some food stashed in his workshop, in the freezer with the spare body parts, but don’t tell anyone I told you! That fuckin’ weirdo headcase Sin has been coming around lately with her medical bag, and I don’t need another one of her “treatments,” all right?
“Ah, forget it. Who am I kidding? We’re all probably fucked anyway.”
The Phantom Force is back with another dastardly plan for mayhem and villainy! They still need one remaining component, the feather of an angel, to complete their Porter tracking device, but just how low will they sink to obtain it? When the team learns that two heroes who’re playing host to true blue angels are going to be awarded the key to Bulbous Quarry, they decide to set up the snatch-and-grab operation of their careers. However, some of the Hellbinders are beginning to question their continued relationships with demons, while others recklessly skirt damnation, even as their choices nudge them ever closer to some moral event horizon. Can they lure an angel into an ambush and escape with their lives, souls and the intended prize, or will they feel the left-hook of Old Testament retribution?