Millennia ago, a race of beings known as The Demiurge reshaped the fledgeling planet of Umdaar in their own image, leaving behind powerful artifacts and abandoned experiments. Now, Umdaar is ruled by a group of tyrannical Masters whose only goal is to gain more power. Groups of treasure hunters known as Archaeonauts have dedicated themselves to exploring Umdaar’s forgotten places to find the lost artifacts of the Demiurge, hoping to keep them from the clutches of the Masters. One such group now faces off against agents of evil who seek to reunite the Starblades of Su’ul, weapons that give their wielders superhuman abilities. Can they recover the starblades and escape from an ancient temple before their enemies, or will they find themselves on the wrong end of a magical weapon?
Though The Nettlers (and Taeros) have brought a tenuous new order the kingdom of Wohlsenshire, they soon learn that the realm yet remains in peril of obliteration. Cosmic forces beyond the ken of mortals have been whipped into a furor by Hanzelbar’s thoughtless distribution of apotheosis rituals, and now the universe is in danger of tearing itself apart as the gods themselves battle to retain their mantles. Reluctantly, the party gears up and opens a gateway to the divine Realm of Purity, hoping to put a stop to this insanity so they can enjoy their heroic retirement. Can The Nettlers (and Taeros) prevent a pantheon of disgruntled deities from destroying creation, or will they, too be casualties in a battle of titans?
The Nettlers (and Taeros) make their triumphant return in this week’s Actual Play! With Hanzelbar and his duo of divine thralls neutralized, the party heads back to Nettle, where Good King William and his armies have taken the rebellion’s leaders prisoner—including Pendrell’s mother, Sistranelle, and Bohrs’ pet bear, Wulf. The vengeful monarch plans to inflict the same cruel punishment on his captives that they themselves used to dispose of their enemies: banishment by portal! Can The Nettlers (and Taeros) rescue their loved ones, put an end to the rebellion and save their town once and for all?
The final alpha test of Ed’s Will / Fate system, this time with a no-prep scenario generator! Were-giants are trampling the peaceful kingdom known as The Meadowlands, murdering peasants and wreaking havoc. When a group of mercenaries learn that the warrior king of a nearby fortress is being held hostage by the now tremendous Queen of the Meadowlands, they decide there might just be some profit in saving the day. Can a human, a quarterling, a Slenderman, an imp, and an orc tackle the giant threat before the kingdom is destroyed, or will they falter at the one yard line? Grab your chainsaw-axes, jump on your hoverbikes, and listen to find out!
For the past year, the surviving members of the Fear Force Five have been hiding out in the desert backwater of Bulbous Quarry, amassing resources and plotting revenge. Now that two of the villains have freed themselves from their demonic shackles, the group’s time seems to have come round at last. Porter, the demon who outed them to the police, has taken possession of its next host, an undetermined member of their fallen friend Bruce’s family. If they want to keep the remaining Sawhouses safe from Porter’s rampage, they’ll need to head home and find out who’s in possession of its amulet. Can Pete, Jake, Weyland, Peyton and Blake stop Porter’s murder spree before it can claim another victim? And just how far will these ne’er-do-wells go to get even? Find out, in the exciting series finale of Apex City Capers!