This week, the boys are back! The Crab Goddess needs some drums trucked across state lines, and she knows she can count on Marge’s Boys to get the job done. Except this time, they’re trucking their goods in their new rig, Big Boytha, and they’ve got the law hot on their shells. Can they get the goods and get back before their new gunner, a shifty hermit crab named Dirty Lyle who totally isn’t a cop, gets them all killed or arrested? These crab truckers are going to need every trick Boytha has, because it’s going to be a long, hard ride down from Crab Mountain.
In this week’s adventure, The Missionaries take a second job for Joseph, the man in their enclave who’s looking to build a windmill. He needs them to go to a scrap metal yard to pick up pieces that can be used to construct the windmill. But first, they need to make a stop along the way to get a truck.
And the Missionaries finally encounter their first aberrant!
In this week’s game, the situation with Atlantis is starting to grow dire. The residents of Bounti have a choice: either find a new source of water, or find a way to smooth things over with Atlantis.
Not liking either of those options, Watchdog and Deacon decide to go on a dangerous mission to infiltrate Atlantis and try to put an end to Poseidon. But there’s a lot to consider when playing kingmaker, and regicide is never easy. Does the duo have what it takes to pull off their assassination? Or will they just plunge the two enclaves into either further conflict? Listen to find out!
In this week’s installment of Alex’s Red Markets campaign, The Missionaries are tasked with retrieving the original prints of the Star Wars films from George Lucas’ secluded woodland retreat. When they arrive at the job site, however, they find that the director’s home-away-from-home has been commandeered by a group of well-armed Archivists, who have turned it into a repository of artifacts from before The Crash. Can they find a way to get the priceless films they were sent to retrieve, or will this job involve an unpleasant amount of wetwork? Listen to find out!
This week, we try out Blades in the Dark, a whalepunk fantasy RPG about daring scoundrels trying to claw their way to the top of the criminal underworld. Since the gates of death were broken, restless spirits have roamed the streets of Doskvol, along with darker things. Safe behind the lightning fences that protect them from the gigantic demons without, the citizens of the city form a closed system of factions jockeying for power. When a corrupt Bluecoat Inspector blackmails a no-account gang into being his personal saber in Doskvol’s underworld, he is merely looking for a group of disposable (and deniable) assets, but if they play their hand right, perhaps they can turn the situation to their benefit. After he instructs them to disrupt the operations of a local faction, they decide to rob a warehouse belonging to the group, and keep the spoils for themselves. With the tacit protection of the law, will they be able to pull off the job, or will unseen forces keep them from their first payday? Listen to find out!