For the survivors eking out a living in the enclave of Bounty, the two most essential items are water and power. Without clean water to drink from the desalination plant, the enclave would not be able to exist. Without the electricity its solar panels supply to the local enclaves, it would have nothing to trade for food and other necessities. When a power line feeding Atlantis, the enclave that controls the region’s fresh water supply, is unexpectedly severed, the leader of Bounty turns to The Missionaries to make the repair. In addition, they’ll have to set things right with Poseidon, the King of Atlantis, who insists that the interruption merits a formal apology. All goes according to plan, until a desperate plea for help from one of Atlantis’ citizens presents the Taker crew with an ethical conundrum and threatens the survival of their home enclave.
It’s the most wonderful time of the year—a time of peace and purchasing, of caring and consumerism, a season for selling. However, in the sleepy little town of Lawson, something sinister lurks among the aisles and shelves of a big box store, hoping to disrupt the hallowed spirit of capitalist fervor that has filled the hearts of the locals. When a man turns up dead and his son goes missing, it will be up to four fearless hunters to track the creature to its lair and stop the holiday terror at its source. Can they pull off a yuletide miracle with just three shopping days left to go before Christmas? Listen to find out!
This week, we’re playing another fantastic one-page RPG by Grant Howitt.
Some cute woodland creatures live in harmony in the forest with their beloved witch. One day, they returned from an errand to her cottage to find that their witch had been FREAKING MURDERED by a FREAKING WITCH HUNTER.
But they can still save her! All the woodland creatures need to do is bring the eyes of the witch hunter back to the witch’s corpse within 24 hours and she can be revived! But that means going to town, where all the humans are. Can a fox, two birds and a tiny, completely useless spider come up with a plan to save the witch? And just how useful can a light spell be? Listen to find out!
One of the keys to survival out in The Loss is community—being a part of an enclave and having access to the skills and support it provides. Not every enclave that sprang up since The Crash has survived, however. Outbreaks of hot Blight have turned many former bastions of civilization into festering casualty traps. This week, The Missionaries are hired by their enclave to retrieve the plans for an energy-efficient windmill from just such a place, but when they arrive, they discover that the area’s real problem is the living. Can they extract the plans without agitating the Shepherds who have started using the place as a pen for nearby casualties? Listen to find out!
It seems like a simple job. Go to the home of a reclusive starlet out in The Loss. Find her safe and gain access. Put the marriage license inside on a drone that will take it back to the client.
But in the Loss, there’s no such thing as simple.
When a devious trap leads Watchdog to be exposed to The Blight, the team will have to close ranks and cover each other’s backs just in case he goes vector. Oh, and the job site has been exposed to the elements since The Crash, leaving the interiors a potential death trap of rotten floors. Will the takers clear enough bounty on this job to make their bills? Can they find the safe, retrieve the document and get out without ending up in the basement? Is Watchdog infected?
Listen to find out!