The adventure continues! An opportunity presents itself for Sweethorn to mark an item off of his To-Do list, but when it comes to matching wits with a gigantic troll, even stalwart bards may shrink from the task. Later, the gang must deal with a malignity of goblins when Mrs. P. steers them astray, and a fearsome sea creature that swam up from the depths! Check it out!
Welcome to the first episode of our quarantine adventure!
A group of odd adventurers living in the Eversummer Wood are hired to a nobleman to escort his son, an aspiring bard who goes by Sweethorn, to the heart of the forest.
This adventure will help harden Sweethorn’s resolve and give him much to write about. And the Eversummer Wood is the safefest place in the world, so it shouldn’t be dangerous, either.
Will this group of adventurers be able to protect their inept charge in order to score their huge payday? Or will Sweethorn’s adventure end prematurely?
Listen to find out!
War has come to the dwarven kingdom. With enemies crashing against the gates of the city, it’s up to an intrepid band of dwarven adventurers — and a mushroom guy — to journey deep into the earth and find the source of the evil attacking them.
Will they be able to stop the evil sorcerer in time? What danger will they encounter below the surface? And what’s up with all the hair?
Join us as Ryan runs us through this year’s Free RPG Day 13th Age Scenario!
What’s this? Could it be? It is! More Fate’s Fools!
In this week’s episode, the four brave adventurers enter the dwarven city of Valkonia. They take in the local color and visit some of the sights. And it’s all very boring and nothing happens. It’s not like these guys have a prior history of bad luck with cities!
Oh, there MAY be a dragon. But it’s sometimes very difficult to keep track of these things.
In the final episode of our Inverse World mini-campaign, Seahawk and Crew discover a terrifying secret on the island of Ice Loch. While Mal and Crysis invade the home of the island’s ruling family atop the ice spire, Sidd explores the nearby village market and Clark heads back to the ship for no good reason. Will the fearsome foursome of the Solar Sailor accomplish their mission and free ice Loch from the stranglehold of the Starskgaards, or will they decide to cut their losses and get as far away as they possibly can? Listen to find out!