In a cyberpunk future where Synth has dominated the world market, three independent contractors are hired to infiltrate the upstate compound of Cytopia to rescue a wealthy disciple of its founder’s teachings. As they dig deeper into the world of the Seekers, the true believers who have pledged themselves to bringing about a robotic Eden, their target also begins investigating them. A chromed-out street samurai delivers a personal invitation to the compound, and now, they’ll have to knowingly walk into a trap to complete the mission. Can they make it out alive?
Join the Rag-NERD-rok Crew for a spine-tingling Fiasco that will give you a trademarked dermal reaction! When four ordinary kids decide to explore a spooky abandoned house, they find more than they bargained for. Now, with a malevolent doppelganger on the loose and the entire town of Stineville arrayed against them, they’ll uncover a dark secret that could spell doom for all of them. Can they discern the dastardly double’s true motives? Is the haunted house trying to send them a message? And why is everyone so adamant that they sit back, relax, and enjoy a nice, freshly baked cookie? Listen to find out—if you dare!
In the final episode of our Inverse World mini-campaign, Seahawk and Crew discover a terrifying secret on the island of Ice Loch. While Mal and Crysis invade the home of the island’s ruling family atop the ice spire, Sidd explores the nearby village market and Clark heads back to the ship for no good reason. Will the fearsome foursome of the Solar Sailor accomplish their mission and free ice Loch from the stranglehold of the Starskgaards, or will they decide to cut their losses and get as far away as they possibly can? Listen to find out!
Three gentlemen from the upper crust of Victorian society — a doctor, a champion polo player and a “poet” — are planning on spending a lovely day on the estate of their Grandfather. However, things don’t go as they planned. Between the alien invasion, time jumps and terrifying monsters, this afternoon at Grandpapa’s is not what was expected.
And worse, their tea is likely to get cold!
This game was run in FATE, but the scenario was created using Ed’s homebrew scenario creator.
In this week’s Actual Play, Seahawk and his crew of nefarious sky mercenaries continue their quest to free the floating island of Ice Loch from the choking influence of a local crime family. In order to open the port, they’ll have to infiltrate The Spike, the gigantic icicle anchoring the island to the world crust. Will our ignoble adventurers manage to sneak past the watchful residents of Ice Loch and free the port, or will their true purpose be discovered? Listen to find out!