The night that Alex and Meyer decided to gang up on Paul and murder his character, I was completely unprepared. I stared down at my session notes, now almost completely useless in the face of the left turn my campaign had suddenly taken, barely able to speak. Paul scanned his character sheet in silent frustration, searching for an action that could perhaps save him from a messy death at the hands of his fellow party members. Across the table, Alex and Meyer high-fived each other, reveling in their success. Once the deed was done, I called the game, both for Paul’s sake and to give myself a chance to regroup.
In the aftermath, I was left with several nagging questions. What were these idiots thinking? Why didn’t I see this coming? What could I have done differently?
(Find out after the break.)