Aug 152018
 
Play

This week, we’re playing the first game in Ed’s new campaign of Deniable!

You may remember Deniable from waaaay back when, when Ed ran a one-shot of it 2014. (Holy hell, we’ve been doing this podcast for a while!)

This game has nothing to do with that last one. In this adventure, four normal folks living in the normal town of Paris, West Virginia are drafted by a secret organization called The Organization. Their mission: put a stop to the menacing plans of MENACE. (It’s an acronym, but I don’t remember what it means. Ask Ed.)

The would-be spies all have their own reasons for cooperating with The Organization. But this time, they have to break into the headquarters of MENACE and plant a strange device inside.

Will the team be able to pull this caper off? Will they fall in battle? And why does MENACE need so many paper clips? Listen to find out!

Jun 132018
 
A detailed drawing of a goat's head with the words, "Gota Lief" written beneath it.
Play

In this week’s adventure, the Fate’s Fools boys continue their exploration of the Wizardman’s tower! Picking up from the shocking climax of the last episode, the team must find a way to come together and stop Fenfaril and Piotr from killing each other. Failing that, Walter and T’Mek need to find a good vantage point to watch from.

Can the crew set aside their many, many differences and work together? Or will the writings in the book undo them all? And will they be able to help Sconce Lady? Listen to find out!

Jun 062018
 
Play

This week brings us a one-shot session of The Sprawl (which Ryan for us on his birthday).

Three men have been hired to steal the pieces to manufacture super-advanced computer chips from a corporation. In order to do so, they’ll just have to figure out how to get past the enormous security presence, into a clean room and into a safe that is only opened on rare occasions.

Can these three manage to pull it off and make a clean getaway? Or will they have to get their hands dirty? Listen to find out!

May 302018
 
Play

After successfully(?) completing their tasks in Mormut and securing themselves an airship, the Fate’s Fools gang heads to the mountains to find the second copy of Piotr’s tome, as well as a way to access The Shifting Savannah, a mysterious floating continent.

Their journey takes them to an ancient wizard’s tower, guarded by terrifying creatures, powerful magicks and unusually helpful wall sconces. Will the party be able to find what they need and make it out of the tower alive? Or will they be waylaid by their usual jackassery? You can probably figure this one out…

May 232018
 
Play

This week, the Fate’s Fools gang sets off for the mountain city of Mormut, home to the world-famous Mormut College of Magic and Boat-smithing! However, the party parts ways at the town gate when the city guard takes exception to their menagerie of “pets.” In retaliation, Walter and T’Mek decide to stalk the commander of the city guard and ruin his life. After meeting a professor in the market, Fen attempts to pass the MCOMB wizarding finals and finally earn his degree. Piotr heads for the skydocks, where he attempts to recruit an airship pilot to take the party to the Shifting Savannah. Will Fen graduate as a full wizard? Can Piotr do better than the man responsible for the worst airship disaster in known history? Will the commander of the city guard take exception to Walter and T’Mek trying to get his spouses to divorce him? Listen to find out!