For the survivors eking out a living in the enclave of Bounty, the two most essential items are water and power. Without clean water to drink from the desalination plant, the enclave would not be able to exist. Without the electricity its solar panels supply to the local enclaves, it would have nothing to trade for food and other necessities. When a power line feeding Atlantis, the enclave that controls the region’s fresh water supply, is unexpectedly severed, the leader of Bounty turns to The Missionaries to make the repair. In addition, they’ll have to set things right with Poseidon, the King of Atlantis, who insists that the interruption merits a formal apology. All goes according to plan, until a desperate plea for help from one of Atlantis’ citizens presents the Taker crew with an ethical conundrum and threatens the survival of their home enclave.
One of the keys to survival out in The Loss is community—being a part of an enclave and having access to the skills and support it provides. Not every enclave that sprang up since The Crash has survived, however. Outbreaks of hot Blight have turned many former bastions of civilization into festering casualty traps. This week, The Missionaries are hired by their enclave to retrieve the plans for an energy-efficient windmill from just such a place, but when they arrive, they discover that the area’s real problem is the living. Can they extract the plans without agitating the Shepherds who have started using the place as a pen for nearby casualties? Listen to find out!
It seems like a simple job. Go to the home of a reclusive starlet out in The Loss. Find her safe and gain access. Put the marriage license inside on a drone that will take it back to the client.
But in the Loss, there’s no such thing as simple.
When a devious trap leads Watchdog to be exposed to The Blight, the team will have to close ranks and cover each other’s backs just in case he goes vector. Oh, and the job site has been exposed to the elements since The Crash, leaving the interiors a potential death trap of rotten floors. Will the takers clear enough bounty on this job to make their bills? Can they find the safe, retrieve the document and get out without ending up in the basement? Is Watchdog infected?
Listen to find out!
When The Crash came, with its pleading Vectors and shambling Casualties, death marches and Recession, it was only natural that people would turn to religion. The people of Bountiful, Utah, flocked to the temple, trusting in The Lord to see them through the end. But the world went on, and now, five years later, the safe haven of the Bountiful Enclave seems more like a pen than a refuge. Five Takers, eager to make a name for themselves, set out on a mission of mercy to put a client’s beloved parents to rest. On the way, they’ll encounter forgotten scenes of horror from the early days of the apocalypse, impossibly trapped Casualties, and nearly impassable obstacles. Can they reach the retirement community, locate the client’s family and get the job done, or will they join the ranks of the dearly departed wandering endlessly within the retirement community’s gates? Listen to find out, as we kick off another Spooktober with the first installment of our Red Markets campaign!
It’s a simple job: go to the mall, break into the DMV and steal a bunch of shit for someone who needs it. The payout is pretty decent, too. Simple, right?
Well, nothing is simple in the Loss. It’s three legs from the enclave to the job site, and that’s plenty of time for shit to get cocked up and for someone to wind up dead. You’ll have to deal with greedy assholes who want to take what you’ve got and leave you for dead. And people who want in on your score, too. And the undead, of course.
And no one has been to this mall since the Crash. There’s probably a good reason for that. But as Takers, figuring shit like that out on the fly is all part of the job.
Join us as Rag-NERD-rok playtests the quick-start rules to “Red Markets,” and the players learn just how hard life can be west of the Recession.