This week, the Bustin’ Bads investigate a series of mysterious incidents at the high school where Conrad used to teach. Unfortunately, his employment there did not end on the best of terms, so he is banned from school grounds. Complicating matters further, it seems the disturbance may have been caused by certain items that were supposed to become pieces in a wealthy antique dealer’s private collection of supernatural bric-a-brac, and she’s willing to pay top dollar to get them back intact. Can the Bustin’ Bads catch the creepy-crawlies that have been haunting the high school?Moreover, will they turn the nasties over to a rich lady for a huge payday? Listen to find out!
This week, we have a special treat: Ryan runs us through his Fate adaptation of the classic game Ghostbusters International.
Based in an RV in Albuquerque, New Mexico, the Bustin’ Bads franchise is some of the newest Ghostbusters around. Still trying to make a name for themselves, they’re hungry for any cases they can get.
And that hunger will serve them well, as this week, they are trying to take care of a poultry-geist at a local fried chicken restaurant. Can Bustin’ Bads take care of the situation, or is it going to turn into a cluster-cluck? Listen to find out!
Take the Rag-NERD-rok Listener Survey, and let us know what you think of the podcast!
In this week’s adventure, the Fate’s Fools boys continue their exploration of the Wizardman’s tower! Picking up from the shocking climax of the last episode, the team must find a way to come together and stop Fenfaril and Piotr from killing each other. Failing that, Walter and T’Mek need to find a good vantage point to watch from.
Can the crew set aside their many, many differences and work together? Or will the writings in the book undo them all? And will they be able to help Sconce Lady? Listen to find out!
This week brings us a one-shot session of The Sprawl (which Ryan for us on his birthday).
Three men have been hired to steal the pieces to manufacture super-advanced computer chips from a corporation. In order to do so, they’ll just have to figure out how to get past the enormous security presence, into a clean room and into a safe that is only opened on rare occasions.
Can these three manage to pull it off and make a clean getaway? Or will they have to get their hands dirty? Listen to find out!
After successfully(?) completing their tasks in Mormut and securing themselves an airship, the Fate’s Fools gang heads to the mountains to find the second copy of Piotr’s tome, as well as a way to access The Shifting Savannah, a mysterious floating continent.
Their journey takes them to an ancient wizard’s tower, guarded by terrifying creatures, powerful magicks and unusually helpful wall sconces. Will the party be able to find what they need and make it out of the tower alive? Or will they be waylaid by their usual jackassery? You can probably figure this one out…