RNR Actual Play – Eclipse Phase – “You Can’t Go Home, Game 1: Blue Marble”
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The team of Firewall sentinels from Mind the WMD is back to face yet another potentially catastrophic ex-threat! In the wake of a disaster aboard a station in Earth orbit, a ship managed to slip through the interdiction field surrounding the planet. Proxy Man in Black has dispatched the team to the Reclaimer station Blue Marble in order to learn what they can about the ship that hopped the fence and determine who—or what—might have been aboard. Unfortunately, the mission proves to be more than what they’re prepared for, and what begins as a simple investigation quickly devolves into a desperate struggle for survival (and sanity). Can the team survive the horrors of Blue Marble, or will they be destroyed by their own foolhardy bravado? Listen to find out!
DRAMATIS PERSONAE / Players:
DAMIEN ARMELLO / Chris: A Martian criminal and ego slave trader who deals in uplifts. Some find Damien abrasive and difficult to work with, but once you get to know him, you realize he’s just a completely despicable pig. He is concealing a dark secret. (NOTE: Chris began playing Damien in the last game, but he didn’t get a bio in that writeup, so I’m giving him one here.)
DALTON / Derek: A neo-hominid uplift who prides himself on his skill with a gun and at the poker table, Dalton plays by his own rules. He keeps the brim of his cowboy hat pulled low and his trusty railgun pistols close at hand — or at foot.
DOC SKEELAXX / Ed: If you’re looking for illegal drugs or “reclaimed” implants, then Doc Skeelaxx is the crow to see. The best damn back-alley doctor that Firewall has to offer.
Campaign Navigator: Eclipse Phase: “The Promethean Chronicles”
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