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After successfully(?) completing their tasks in Mormut and securing themselves an airship, the Fate’s Fools gang heads to the mountains to find the second copy of Piotr’s tome, as well as a way to access The Shifting Savannah, a mysterious floating continent.
Their journey takes them to an ancient wizard’s tower, guarded by terrifying creatures, powerful magicks and unusually helpful wall sconces. Will the party be able to find what they need and make it out of the tower alive? Or will they be waylaid by their usual jackassery? You can probably figure this one out…