Jun 202012
 
Play

We in the Rag-NERD-rok Crew have elected to participate in the massive play-test of the newest release of Dungeons and Dragons, D&D Next! Join us, along with special guest and veteran D&D player Derek, for an in-depth discussion of the new version of the classic role-playing game, its strengths, weaknesses and peculiarities. Later, we touch on this year’s E3 in another 10 in 10 segment, and Will stops by to read us his children’s story, Paul the Adventurer. It’s a fun-filled, orc-slaying, dungeon-looting episode, so grab your dice and pray to Pelor that you roll 20s!

(Show notes after the break.)

I. Cold Opening – Role-Playing with Jeph Loeb (00:00:00)

Our favorite psychotic “fan” is back to punish comic book writer Jeph Loeb for his transgressions. (This is really disturbing, folks. We apologize in advance. Even Jeph Loeb doesn’t deserve this.)

II. D&D Next Discussion, Part I (00:01:17)

Meyer introduces the show with his customary self-assurance, and the rest of us do our best to keep him from scuttling the Good Ship Rag-NERD-rok. We also introduce our special guest, veteran D&D player and friend of the Rag-NERD-rok Crew, Derek Muterspaw.

Roll a D20!

We put our role-playing chops to the test in the D&D Next Playtest!

In the first part of our discussion, we talk about our past experiences playing Dungeons and Dragons, along with the play-test module and characters.

III. Interlude (00:21:37)

IV. D&D Next Discussion, Part II (00:22:57)

We touch on the Next edition’s character backgrounds and themes, as well as its simplified mechanics. All six of us then give our final thoughts about the play-test, as well as a brief review.

V. E3 2012 10 in 10 (00:48:46)

Ed makes an oddly-placed reference to Dave Coulier, and we each take a turn describing the following items in 10 words or less:

Beyond: Two Souls
The Last of Us
Watch Dogs
Assassin’s Creed III
Far Cry III
Halo 4
Gears of War: Judgement
The Wii-U
Star Wars 1313
Dead Space 3

VI. Paul The Adventurer, A Children’s Story by Will Wohlsen (00:57:38)

Will reads to us from his Fake Newberry Award-winning story, Paul the Adventurer, a modern classic that is sure to become a favorite among kids far and wide. Here’s a summary:

When a young man named Paul sets off on a quest to become the world’s greatest adventurer, he realizes early on that he has a lot to learn. Along the way, he encounters greedy colleagues, sketchy art collectors, daring pirates and deadly milkshakes. As Paul explores forgotten castles and ancient ruins, he finds many hidden treasures, but his most important discovery of all is the power of friendship.

(And, apparently, a painting that he found behind a couch. Go figure.)

VII. Outro (01:19:12)

In the final moments of our lives before Meyer drives our airship into the ocean, we wrap things up with the usual schtick.

If you would like to participate in the discussion about D&D Next, give us your thoughts on this year’s E3, or tell us how much you loved Will’s story, you can Like us on Facebook, follow us on Twitter, send us an email, call us at (516) 362 – NERD [6373], or leave your comments below.

You can also subscribe to our podcast on iTunes! If you do, be sure to leave us a good review. (If you don’t, we’ve got some Drain-O left over from the beginning of this episode. Let’s just say it’d be a shame to have to use it.)

Featured Music / SFX:

Cold Opening: Oneness (Spuntic) / CC BY-NC-SA 3.0
1st Interlude: Basement Wizard (Andy & Zeus) / CC BY-NC-SA 3.0
2nd Interlude: Ghosts ‘n Goblins 09(short) (PICRARD) / CC BY-NC-SA 3.0
3rd Interlude: The Suits of Woe (Titus 12) / CC BY-SA 3.0
Outro: SmurfPulser (Illocanblo) / CC BY-NC 3.0

Sound effects courtesy of uair01, Caro Animations, and adcbicycle of Freesound.org.

Copyright:

Creative Commons License
Rag-NERD-rok Podcast by Alex Costello, Edward Cress, Erik Dickash, Ryan Mannix and Billy Meyer is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available by contacting info@ragnerdrok.com.

  • Alex

    So I was walking through the supermarket a few days after we recorded this episode, and what do I see? Pepsi Next! It really IS a new kind of Pepsi!

  • Nice one guys! When can I get “Paul The Adventurer” off Amazon?

    There was a panel at I-Con that went over the history of the different editions of DnD over the ages, and I wish I took better notes. But from what the panelist said, it started out as a board game, went back to a role playing game, and then back to a board game with 4th Edition.

    I haven’t played anything from White Wolf, but what makes them a more story focused set of games than DnD?

    You might be interested to learn that White Wolf also published a game based off Street Fighter, which sounds like the most pointless thing ever:
    http://en.wikipedia.org/wiki/Street_Fighter:_The_Storytelling_Game

    • Alex

      It kind of comes down to the character creation. D&D characters tend to be (for me, anyway) about the stats. You want high numbers in things so you can do them better. In White Wolf, you still want higher numbers, but you can get by with lower numbers. Doing things in Mage is really all about creativity. You have Forces magic, which lets you control forces. So you could do something like throw a fireball. Or, if you get more creative, you can increase the gravity on someone. Or if you get REALLY creative, you can convert someone’s kinetic energy into tiny, tiny monkeys (a personal favorite of mine), or slow down time around a car but not the people inside of it (a personal favorite of Ed’s).

  • Chris C.

    I just played a D&D Next game this past weekend that went quite well. Having only played 4th Ed., the Next does create more options and an open world environment. It became much more sandbox when we played Next, as opposed to our 4th Edition game which have been far more structured and very much like “I roll a… 17.” “Hit” “Okay”. This new edition opened things up a little more.

    We’ll see how things go in our future games.

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