Oct 292011
 

As anypony who knows me should know by this point (as should most listeners, given my tendency to mention it here and there), I’m a fan of My Little Pony: Friendship is Magic. As such, I like to contribute to the fanbase, even though some of my friends (At least two of my RNR partners included) hate me for doing so. I just recently finished up a Pony Music Video (PMV) that I put a fair amount of work in, and I figured, “Hey, we’re a nerd culture podcast, and my obsession with this show is pretty nerdy!” That being said, check out my PMV of Green Day’s “Last of the American Girls,” titled “Last of the Equestrian Girls,” after the jump.

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Oct 072011
 

I’m not quite sure if I’ve made this abundantly clear, but I’m excited for “Skullgirls” to be released. This trailer previews the newest addition to the game: Parasoul. From the looks of it, Parasoul is the princess of her own kingdom and the leader of its vast army, and she takes full advantage of her government-issued weaponry and militant population in her fighting style. Check out her trailer after the jump. Continue reading »

Aug 192011
 

By this point, many gamers are aware of the name “Suda 51.” Perhaps most well-known for his PS2 cult-classic “Killer 7,” he’s also responsible for the “No More Heroes” series and, more recently, “Shadows of the Damned.” Suda 51 has a legacy of putting out bizarre and unique games, brimming with sex and violence. Judging from the preview trailer for his upcoming title, “Lollipop Chainsaw,” he seems to have no intention of changing this image of himself. Just check out the trailer for yourself.

(Trailer after the jump)

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Jul 132011
 

“Seven Wonders” is a game published by Asmodee Games. In the game, two to seven players compete with each other to build up their own ancient wonders in order to become the greatest in history. The game takes place in three ages, and is played in the style of a draft, much akin to a collectible card game booster draft. Each player has a hand of cards, and they choose one to keep, passing the rest to the player next to them. Each card they keep can be used for one of three purposes: building it for the card’s listed effects, trashing it to gain more coins, or using it to build their wonder, which also earns the player added benefits. Once all cards have been drafted in an age, each player goes into combat with the players to their left and right. This process repeats through all three ages, and once the combat phase of the final age ends, the players tally up their scores, and whoever has the highest score — surprise, surprise — wins!

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