Alex

Dec 202017
 
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This week, we’re playing another fantastic one-page RPG by Grant Howitt.

Some cute woodland creatures live in harmony in the forest with their beloved witch. One day, they returned from an errand to her cottage to find that their witch had been FREAKING MURDERED by a FREAKING WITCH HUNTER.

But they can still save her! All the woodland creatures need to do is bring the eyes of the witch hunter back to the witch’s corpse within 24 hours and she can be revived! But that means going to town, where all the humans are. Can a fox, two birds and a tiny, completely useless spider come up with a plan to save the witch? And just how useful can a light spell be? Listen to find out!

Aug 022017
 
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Three gentlemen from the upper crust of Victorian society — a doctor, a champion polo player and a “poet” — are planning on spending a lovely day on the estate of their Grandfather. However, things don’t go as they planned. Between the alien invasion, time jumps and terrifying monsters, this afternoon at Grandpapa’s is not what was expected.

And worse, their tea is likely to get cold!

This game was run in FATE, but the scenario was created using Ed’s homebrew scenario creator.

Jul 052017
 
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The San Francisco Earthquake of 1906 was the worst disaster to ever hit the city, and one of the worst disasters the U.S. has ever faced. The city was almost completely destroyed, and it took years to recover. But in Chinatown, where the city’s poorest citizens lived, the destruction was complete. Between the earthquake itself and the destruction caused in trying to recover, not one building was left standing.

Into the rubble go the children of Chinese immigrants, going home to try to pick up the pieces and find their families. But the earthquake did more than just destroy buildings and take lives — it released something that was trapped. Something evil and angry. Something that wants revenge.

If you want to learn more about the San Francisco earthquake, and the architectural style that rose from the rubble, listen to this great episode of 99 Percent Invisible.

May 242017
 
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The journey to reunite the pieces of the Cube of Subeqo continues, but not without its perils. The party will have to cross a peculiar river, find their way through a rather unhappy forest, climb a very tall mountain and finally convince some monks that they are worthy. And, along the way, they may have to rescue Ruby Gleam from a pretty bad date with a tree. Do the intrepid adventures have what it takes to overcome the obstacles in front of them and obtain the treasure they seek? Listen to find out!

Mar 292017
 
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It’s a simple job: go to the mall, break into the DMV and steal a bunch of shit for someone who needs it. The payout is pretty decent, too. Simple, right?

Well, nothing is simple in the Loss. It’s three legs from the enclave to the job site, and that’s plenty of time for shit to get cocked up and for someone to wind up dead. You’ll have to deal with greedy assholes who want to take what you’ve got and leave you for dead. And people who want in on your score, too. And the undead, of course.

And no one has been to this mall since the Crash. There’s probably a good reason for that. But as Takers, figuring shit like that out on the fly is all part of the job.

Join us as Rag-NERD-rok playtests the quick-start rules to “Red Markets,” and the players learn just how hard life can be west of the Recession.