Alex

Aug 082018
 
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Join us this week as we play a game of Fiasco in a module that we created ourselves!

This week, Alex, Chris and Ryan play Espionage Fiasco, the cleverly titled module they wrote years and years ago. In this game, things have finally come to a head in the Independent Republic of Latveria when two old rivals, the head of the country and the head of the intelligence service, finally decide to settle their score as the country is hosting an economic summit with leaders from all over the world. Caught in the middle (other than all the innocent people) is the leader’s wife, who is also a double-secret spy.

What will happen between these two age-old rivals? How many innocent people need to die? Will one of them win, or will things be a fiasco? Listen to find out!

Aug 012018
 
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Following the unmitigated (and not at all morally questionable) success of their last job, the Bustin’ Bads crew is getting back to work!

With their new financial windfall, the team purchases new headquarters for itself. But they soon have to deal with the most deadly threat of all: bureaucracy.

Plus, they have a job to help clean out a local hotel. It’s a lot to handle, but it’s all in a days work for the Bustin’ Bads!

Jul 182018
 
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This week, we’re back to So The Story Goes.

The travelers find themselves in the (slightly damp) town of Mistdown. And while the people are happy, the government is not. The leader of the town is ill and not long for this world, but he refuses to name a successor. He insists that his son, who everyone knows is dead, is still alive.

Can the Storytellers heal the grieving old man’s heart? Or is there some truth to his claim? Listen to find out!

Jul 112018
 
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This week, we have a special treat: Ryan runs us through his Fate adaptation of the classic game Ghostbusters International.

Based in an RV in Albuquerque, New Mexico, the Bustin’ Bads franchise is some of the newest Ghostbusters around. Still trying to make a name for themselves, they’re hungry for any cases they can get.

And that hunger will serve them well, as this week, they are trying to take care of a poultry-geist at a local fried chicken restaurant. Can Bustin’ Bads take care of the situation, or is it going to turn into a cluster-cluck? Listen to find out!

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Jul 042018
 
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This week, Alex runs Erik and Ryan through a game of So The Story Goes, one of the Worlds of Adventure for FATE Core.

Cinder and Gray Owl are Storytellers — traveling artists who use their storytelling prowess to dazzle audiences and preserve the history of the North Lands. On their travels, Cinder (an actor) and Gray Owl (a puppeteer) come to the town of Eight Virtues, where an elderly couple pleads for their help to find their son, whom they haven’t seen for 20 years.

Can the two Storytellers find the missing man? And what is happening in the walled sanctuary in the center of town? Listen to find out!

GM’s Note: So The Story Goes is an interesting system, where most of the action is based around social combat rather than physical. Players are encouraged to solve problems with their minds rather than their fists. If you have a group that’s interested in being story hobos instead of murder hobos, try it out. And best of all, it’s pay what you want!

Take the Rag-NERD-rok Listener Survey, and let us know what you think of the podcast!