Mar 212018

They dodged the mission for a few weeks, but the pay was just too good to pass up. This week, the Missionaries take a job from Killroy, a DHQS Steward. He needs them to go to the traveling slave market of Carnecaria and rescue a VIP.

So the Missionaries swallow their misgivings and head to one of the worst places in the Loss. Can they keep their heads together long enough to finish the job? Or will the depravity — and the temptation — of Carnecaria prove their undoing? Listen to find out!

Mar 142018

This week, The Missionaries take a contract from what is probably Unix’s favorite client yet: The Moths. It seems one of the Ubiq Aloft servers has come down in the area, and The Moths hire The Missionaries to retrieve it. Or, if they can’t do that, to stop anyone else from getting their hands on it.

But Aloft servers are valuable, and there are many people who’d want to study it, including the DHQS. Can The Missionaries get the server and get out with their lives, or are things going to turn ugly? Listen to find out!

Feb 072018

In this week’s adventure, The Missionaries take a second job for Joseph, the man in their enclave who’s looking to build a windmill. He needs them to go to a scrap metal yard to pick up pieces that can be used to construct the windmill. But first, they need to make a stop along the way to get a truck.

And the Missionaries finally encounter their first aberrant!

Jan 312018

In this week’s game, the situation with Atlantis is starting to grow dire. The residents of Bounti have a choice: either find a new source of water, or find a way to smooth things over with Atlantis.

Not liking either of those options, Watchdog and Deacon decide to go on a dangerous mission to infiltrate Atlantis and try to put an end to Poseidon. But there’s a lot to consider when playing kingmaker, and regicide is never easy. Does the duo have what it takes to pull off their assassination? Or will they just plunge the two enclaves into either further conflict? Listen to find out!

Dec 202017

This week, we’re playing another fantastic one-page RPG by Grant Howitt.

Some cute woodland creatures live in harmony in the forest with their beloved witch. One day, they returned from an errand to her cottage to find that their witch had been FREAKING MURDERED by a FREAKING WITCH HUNTER.

But they can still save her! All the woodland creatures need to do is bring the eyes of the witch hunter back to the witch’s corpse within 24 hours and she can be revived! But that means going to town, where all the humans are. Can a fox, two birds and a tiny, completely useless spider come up with a plan to save the witch? And just how useful can a light spell be? Listen to find out!