This week, Rag-NERD-rok takes to the upside-down skies of Inverse World with the first installment of a three-episode mini-campaign! A criminal mastermind known as The Tentacle contracts Captain Seahawk and his crew of rowdy misfits aboard the Solar Sailor to travel to the island of Ice Loch and force the local government to loosen its draconian stranglehold on area trade. Among them are Crisis, an elemental creature made of liquid fire who runs the ship’s boiler, Clark, a hapless high-flyer who gained his remarkable acrobatic abilities after he fell into Sola’s gold cage, and Sidd, a man with a mech suit and a tinkerer’s knack for creating useful inventions. In order to complete their mission and get paid, they’ll have to infiltrate the island and threaten, cajole or strong-arm the crime family that runs its shipping. However, en route to their destination, the crew must pass through a treacherous uprainstom that will test their abilities to work as a team. Can they survive the onslaught of Sola’s tears and reach port, or will they find themselves careening toward the fiery center of Invells? Listen to find out!
The Fate’s Fools gang is still trapped in the hallucinatory mycotic dungeon, the gauntlet of disconcerting spaces they must run in order to reach Hell’s Yellow Heights. After a mishap separates the group, Piotr finds himself wandering through a physical manifestation of Walter’s mind, unearthing repressed childhood traumas. In order to escape Walter’s vengeance, Piotr will need to go deeper, to the vast beet fields of Walter’s subconscious, where the seed of an idea might be planted. Once it takes root, however, Piotr’s subliminal suggestion grows beyond his intentions, and provokes a revelation that could turn Walter from his holy quest to call Destiny an asshole. Can the group help their paladin companion through his crisis of faith and find the dungeon’s exit? Find out, on this week’s episode of Fate’s Fools!
The Fate’s Fools gang sets out to reach Hell’s Yellow Heights, the underground realm of the Valkonian dwarves! However, in order to reach it from the Deep Elf swamp, they will have to traverse the nasty, enchanted mycotoxic barrier separating the two realms. Along the way, they decide to stop and party with a group of druids who have traveled to the subterranean caverns in order to attune themselves to the world’s desolate places, and take lots of drugs. Fen earns some coin by selling the meditation circle a bagful of ‘shrooms, T’mek finds himself babysitting Piotr and Walter, and Baldwin catches the attention of an amorous orc hottie. Soon after, they reach the barrier, a membrane-thin fungal wall that releases a potent magical spore cloud. Anyone exposed to it hallucinates themselves into another dimension, a pocket universe adjacent to dream and death. Can Walter, T’mek, Fenfaril, Baldwin, Eebmox and Tanjaya survive the psychotropic dungeon? Listen to find out!
What do the capricious forces of Destiny have in store for our “heroes” this week? While following the instructions of his nameless god, Piotr meets the oldest elf in all the worlds on another plane of reality, and receives a dangerous (and possibly useful?) gift. Meanwhile, Walter offers his services as a wing-man to Fenfaril, who is crushing hard on Tanjaya the deep elf hottie, and T’mek sweet-talks some coins out of the drow war band escorting them to the source of liquid lightning. However, every favor comes with a price, and every empty boast brings danger from unseen eavesdroppers. Can Fen win the heart of Tanjaya with greatly exaggerated tales of his nighty deeds? Will Piotr survive his vision quest? Can Walter and his friends defeat a terrifying swamp creature? And was Baldwin really hitting on Fen? Find out, in a brand-new installment of Fate’s Fools!
In this week’s installment of Fate’s Fools, Walter, T’mek, Fen and co. begin to explore the underground kingdom of Valkonia! Leaving their new companion Piotr behind while he vision quests at the behest of his nameless deity, they find themselves traversing the subterranean swamp known as The Desolate Slough of the Savior, deep elf held territory. However, when a whirlpool suddenly appears in the murky swamp waters, Walter, T’mek and Eebmox find themselves sucked into the Death Caves below, which serve as the hallowed burial ground of the Valkonian dwarves. They decide to make the best of a bad situation by looting a tomb, and Walter uses his vial of pure enchantment magic to create a new companion. Meanwhile, Fenfaril and Baldwin find themselves in the custody of the fearsome warrior elves that inhabit the swamp, and Fen learns a terrible secret about the misspelled marking he now bears. Will these poor idiots ever see each other again, or has Destiny finally gotten the better of them?