Sep 192018
 
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We’re taking a short break from Deniable, so enjoy this Sprawl two-shot!

In this adventure, two shadowy characters are hired to rescue a teenage boy who’s being held hostage by a megacorp in New York City. The boy has very special, and valuable, abilities, and he’s being studied by the corp.

Can the team penetrate the corporate building and rescue the boy? Will they be able to get out alive? And will the fact that both of them are cats make a difference? Listen to find out!

Sep 122018
 
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With the mystery of the paperclips solved, the team is ready for another mission. With their ersatz teammate safely tucked away back at his job, the team is back to its normal balance. Until a things above their heads get shaken up.

The team is tasked to go to an art museum and recover a piece which is believed to have been made with genuine alien DNA. And as a bonus, Boris, the evil head of MENACE, is also going to be there. The mission: steal the painting and assassinate Boris. Not necessarily in that order.

Will the team be able to infiltrate the museum without being detected? Will Boris and his creepy helpers get in their way? And will ghosts from anyone’s past come back to haunt them? Listen to find out!

Sep 052018
 
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This week, the Organization sends the crew (along with a special guest) under the sea!

Their mission: infiltrate the undersea base of Dr. Mutato and her disgusting mutations. Can they foil her evil plans to create an army of corn men? Also, why are they using corn, anyway?

And we finally solve the greatest mystery so far: what MENACE needs all those paperclips for! Listen to learn the truth!

Aug 292018
 
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We present, for your listening pleasure, a one-shot FATE World of Adventure! This week, it’s Ghost Planets!

The Xenohistory Corps explores the ruins of long-dead civilizations that are spread across the galaxy. Our players are all members of the Corps that have been sent to the planet Pakurakura to investigate alien ruins that were found there.

Can they get into the facility without destroying it? What will they find inside? And will they be able to escape with their lives? Listen to find out!

Aug 152018
 
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This week, we’re playing the first game in Ed’s new campaign of Deniable!

You may remember Deniable from waaaay back when, when Ed ran a one-shot of it 2014. (Holy hell, we’ve been doing this podcast for a while!)

This game has nothing to do with that last one. In this adventure, four normal folks living in the normal town of Paris, West Virginia are drafted by a secret organization called The Organization. Their mission: put a stop to the menacing plans of MENACE. (It’s an acronym, but I don’t remember what it means. Ask Ed.)

The would-be spies all have their own reasons for cooperating with The Organization. But this time, they have to break into the headquarters of MENACE and plant a strange device inside.

Will the team be able to pull this caper off? Will they fall in battle? And why does MENACE need so many paper clips? Listen to find out!