It’s the most wonderful time of the year—a time of peace and purchasing, of caring and consumerism, a season for selling. However, in the sleepy little town of Lawson, something sinister lurks among the aisles and shelves of a big box store, hoping to disrupt the hallowed spirit of capitalist fervor that has filled the hearts of the locals. When a man turns up dead and his son goes missing, it will be up to four fearless hunters to track the creature to its lair and stop the holiday terror at its source. Can they pull off a yuletide miracle with just three shopping days left to go before Christmas? Listen to find out!
In a cyberpunk future where Synth has dominated the world market, three independent contractors are hired to infiltrate the upstate compound of Cytopia to rescue a wealthy disciple of its founder’s teachings. As they dig deeper into the world of the Seekers, the true believers who have pledged themselves to bringing about a robotic Eden, their target also begins investigating them. A chromed-out street samurai delivers a personal invitation to the compound, and now, they’ll have to knowingly walk into a trap to complete the mission. Can they make it out alive?
In the final episode of our Inverse World mini-campaign, Seahawk and Crew discover a terrifying secret on the island of Ice Loch. While Mal and Crysis invade the home of the island’s ruling family atop the ice spire, Sidd explores the nearby village market and Clark heads back to the ship for no good reason. Will the fearsome foursome of the Solar Sailor accomplish their mission and free ice Loch from the stranglehold of the Starskgaards, or will they decide to cut their losses and get as far away as they possibly can? Listen to find out!
In this week’s Actual Play, Seahawk and his crew of nefarious sky mercenaries continue their quest to free the floating island of Ice Loch from the choking influence of a local crime family. In order to open the port, they’ll have to infiltrate The Spike, the gigantic icicle anchoring the island to the world crust. Will our ignoble adventurers manage to sneak past the watchful residents of Ice Loch and free the port, or will their true purpose be discovered? Listen to find out!
This week, Rag-NERD-rok takes to the upside-down skies of Inverse World with the first installment of a three-episode mini-campaign! A criminal mastermind known as The Tentacle contracts Captain Seahawk and his crew of rowdy misfits aboard the Solar Sailor to travel to the island of Ice Loch and force the local government to loosen its draconian stranglehold on area trade. Among them are Crisis, an elemental creature made of liquid fire who runs the ship’s boiler, Clark, a hapless high-flyer who gained his remarkable acrobatic abilities after he fell into Sola’s gold cage, and Sidd, a man with a mech suit and a tinkerer’s knack for creating useful inventions. In order to complete their mission and get paid, they’ll have to infiltrate the island and threaten, cajole or strong-arm the crime family that runs its shipping. However, en route to their destination, the crew must pass through a treacherous uprainstom that will test their abilities to work as a team. Can they survive the onslaught of Sola’s tears and reach port, or will they find themselves careening toward the fiery center of Invells? Listen to find out!