Four strangers awaken with no memory of who they are, where they are, or how they got there. They find themselves inside a deserted capsule hotel called the Namaste, a confusing, impossible space that seems more like a movie set than an actual hotel. Through flashbacks and recollections, they begin to uncover their identities, as well as a mysterious connection to a figure named Mr. Loredo. Is he responsible for their current predicament? Will the motley group ever learn the truth? And why does the bellhop have a chainsaw, anyway? Join The Rag-NERD-rok Crew for an original Fate Accelerated campaign frame inspired by shows such as Lost and Persons Unknown, and find out…in three or four episodes!
Three gentlemen from the upper crust of Victorian society — a doctor, a champion polo player and a “poet” — are planning on spending a lovely day on the estate of their Grandfather. However, things don’t go as they planned. Between the alien invasion, time jumps and terrifying monsters, this afternoon at Grandpapa’s is not what was expected.
And worse, their tea is likely to get cold!
This game was run in FATE, but the scenario was created using Ed’s homebrew scenario creator.
The final alpha test of Ed’s Will / Fate system, this time with a no-prep scenario generator! Were-giants are trampling the peaceful kingdom known as The Meadowlands, murdering peasants and wreaking havoc. When a group of mercenaries learn that the warrior king of a nearby fortress is being held hostage by the now tremendous Queen of the Meadowlands, they decide there might just be some profit in saving the day. Can a human, a quarterling, a Slenderman, an imp, and an orc tackle the giant threat before the kingdom is destroyed, or will they falter at the one yard line? Grab your chainsaw-axes, jump on your hoverbikes, and listen to find out!
The long-awaited final installment of The Titor House has finally arrived! In order to complete their mission once and for all, the Titor House gang will have to first retake the time traveling B&B from The Employers. In order to do so, they’ll have to “unplug” Gertrude’s daughter, Treeflower, and insert one of their own bodies into the control room’s main console. Once they’ve taken care of that, they’ll have to travel to the supposedly idyllic realm of the Employers in order to reunite the fractured halves of their personalities—but is that really how they want to proceed? Join Tyger, Dan, Gertrude, Malcolm and Freddie as they try to decide the fate of humanity, or have it decided for them!