The final alpha test of Ed’s Will / Fate system, this time with a no-prep scenario generator! Were-giants are trampling the peaceful kingdom known as The Meadowlands, murdering peasants and wreaking havoc. When a group of mercenaries learn that the warrior king of a nearby fortress is being held hostage by the now tremendous Queen of the Meadowlands, they decide there might just be some profit in saving the day. Can a human, a quarterling, a Slenderman, an imp, and an orc tackle the giant threat before the kingdom is destroyed, or will they falter at the one yard line? Grab your chainsaw-axes, jump on your hoverbikes, and listen to find out!
The long-awaited final installment of The Titor House has finally arrived! In order to complete their mission once and for all, the Titor House gang will have to first retake the time traveling B&B from The Employers. In order to do so, they’ll have to “unplug” Gertrude’s daughter, Treeflower, and insert one of their own bodies into the control room’s main console. Once they’ve taken care of that, they’ll have to travel to the supposedly idyllic realm of the Employers in order to reunite the fractured halves of their personalities—but is that really how they want to proceed? Join Tyger, Dan, Gertrude, Malcolm and Freddie as they try to decide the fate of humanity, or have it decided for them!
Last week, the S*P*A*M*S investigated a series of mysterious disappearances in Albuquerque, New Mexico, all tied to a medical supply company with a dark secret. Due to a conflict of interest between self-preservation and ultimately solving the mystery, the elderly sleuths retreated to Wisconsin, leaving a new group of investigators to clean up their mess. Now, three Albuque police officers will pick up where the S*P*A*M*S left off, pursuing the terrifying cult of La Sangre to its ultimate stronghold in the Mexican desert. Can they stop a voracious otherworldly entity from fully penetrating our reality, or will they, too, be swept aside by its agents?
The Shady Pines Retirement Community in Lake Geneva, Wisconsin, is a quiet place to spend your golden years—too quiet, in fact, for some. To stave off the boredom of circling the drain in ease and comfort, a group of residents with a knack for sleuthing decide to investigate the sudden disappearance of a neighbor who seemingly picked up and left in the middle of the night. They track her to Albuquerque, New Mexico, the site of an injury that left her hospitalized for months and may have had lingering effects that no doctor could anticipate. As they investigate further, they uncover a series of disappearances that all seem connected to a medical supply company that provides blood to local hospitals, but what could the connection mean? The Shady Pines Amateur Mystery Solvers are on the case!
The Titor House is nearing the end of its travels through time and space! This week, the disembodied manifestation of knowledge Intelligence sends the gang to retrieve the totems of Fear and Ignorance, two Adversaries who have taken refuge in their own pocket dimension. In order to reach the stronghold of their foes, they’ll need to tread the perilous paths of fear and ignorance, confronting their deepest insecurities and the vast portion of what’s going on that they do not understand. Can Tyger, Dan, Freddie, Gertrude, Pat and Jack take down two of the Adversaries in one go, or will they remain forever lost in an incomprehensible mini-universe?
Campaign Navigator: Mage: The Awakening – “The Titor House”