Jun 112014
Rag-NERD-rok Podcast Tree

Six ordinary people, drawn into a conspiracy with shadowy motives and no common sense, are tasked with discrediting a scientist’s reputation on behalf of their employers. Scotty is an avid PC gamer, struggling to reconnect with his teenaged son after a messy divorce. Addison is an estate lawyer looking after his elderly grandfather, as well as a notorious cheapskate. Drew owns a cigar store and enjoys building model train sets. Colin, a veritable Don Juan who consistently postpones his commitment to his fiancée, works as the assistant concierge at a posh hotel. Johnny owns a local motel and plays peacemaker between his children and stepchildren. Finally, Michael is a truck driver living in a halfway home with a shady character named Maurice who is always calling him up with odd requests. Can these six strangers figure out a way to carry out The Organization’s mission, or will they be foiled by the quick thinking of an enemy agent? And who brings their kids on a secret spy op, anyway? Find out, on our first episode of Deniable!

Check out the Deniable website for more information about the game! The PDF is free as the game is still in Beta, so go download it and give it a try.

  • Woohoo! I am excited to hear your game session. As one of the authors of Deniable, I’ve thought about putting up one of our game sessions (typically 90-120min long) as they can be very entertaining indeed… for a certain type of humorist, that is! Thanks so much!

  • very Fiasco-ish. I didn’t even realize it had mechanics until a ways in. cute, anyway.

    • RyGuy

      I remember thinking that when we played as well. There’s a slightly different feel to the setup, though, because Fiasco is meant to be more like a movie whereas Deniable is a sitcom. Fiasco’s setup focuses more on the relationships between the player characters, which tends to make the story tighter and easier to resolve. Likewise, they suggest always including at least one Need, which usually drives the characters past all reason to risk big for some kind of payoff. In Deniable, the focus is on the individual characters’ backgrounds, which creates the whole double life struggle the game is based around. You almost don’t want to develop relationships with other player characters because you have your own family or whatnot that’s important to you. You want to preserve the status quo of your own life, even if you’re doing secret spy stuff on the side.

  • Omega

    This was very fun and interesting, definitely going to check out deniable.

    At the beginning, things went pretty slow. I understand you need to establish the characters and the status quo, but since this isn’t Fiasco and plays long-form, some of that stuff could have been left to play out a little more as time goes on, but you tightened it up as the scenes continued. I suppose most sitcoms don’t have an ensemble cast of half a dozen who are all getting effectively equal treatment (barring Meyer getting slightly more plot focus with his sons’ complication), so it’s not a huge hang up. I suppose in future sessions, there will be less need to set up, so everything should play on themes and relationships already established and flow a lot more smoothly.

  • Whyco


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