This week, the Fate’s Fools gang sets off for the mountain city of Mormut, home to the world-famous Mormut College of Magic and Boat-smithing! However, the party parts ways at the town gate when the city guard takes exception to their menagerie of “pets.” In retaliation, Walter and T’Mek decide to stalk the commander of the city guard and ruin his life. After meeting a professor in the market, Fen attempts to pass the MCOMB wizarding finals and finally earn his degree. Piotr heads for the skydocks, where he attempts to recruit an airship pilot to take the party to the Shifting Savannah. Will Fen graduate as a full wizard? Can Piotr do better than the man responsible for the worst airship disaster in known history? Will the commander of the city guard take exception to Walter and T’Mek trying to get his spouses to divorce him? Listen to find out!
Todd has a problem. He accidentally summoned a demon, and now he’s stuck in his apartment with no way out.
Luckily for Todd, he’s part of a cabal that can come to his aid. With one phone call, the KannaBoiz spring into action. Can these four magically inclined individuals — which include an avatar of The Fool, a vestomancer, an alchemist and a man with a possessed monkey — save their friend? Or is Todd going to become the latest victim of The Midnight Game?
Listen to find out!
This game contains references to racism / white supremacy, and implied acts of violence against sex workers. If you find either of those subjects unsuitable for exploration in gaming, you may want to consider skipping this one.
At 10:03 AM, three Delta Green friendlies simultaneously experienced a bizarre episode, a flashback to something that never happened, permeated by the looming threat of inescapable doom. Immediately following this, all three are tapped by the organization to investigate a potential threat at The Holobeam Array, a publicly funded research site run by the US Department of Energy. When they arrive under the guise of a surprise inspection, they discover the staff behaving oddly, but nothing too far out of the ordinary. Soon, however, they discover that the array made contact with something unspeakable beyond the borders of our universe, an entity whose awareness is drawn by human awareness of it. Is there a connection between their earlier freak outs and the events at the array? Can they turn the inhuman gaze from our world before it is devoured? Listen to find out!
When a Boston publisher discovers that one of his star authors is alive in The Loss, he dispatches The Missionaries to rescue her and bring her back to civilization. Unfortunately for them, the enclave in which she resides has based its entire society around her popular series of YA novels, the Immortal Eclipse cycle, and she has become its all-powerful Matriarch. Now, using UNIX’s extensive knowledge of the series, they’ll have to engineer a coup straight out of the story. Can they pull it off?
In this week’s episode of Alex’s Red Markets campign, The Missionaries decide to design their own score! They know of a cache of alcohol out in The Loss that would suit the needs of a local hospital enclave perfectly. It has remained untouched because its contents cater to a…unique palate. Unfortunately, the job site is rumored to be swarming with casualties of all types, and is sealed behind a heavy vault door in a building with no windows. On top of that, they’ll have to deal with a LALA who has made the distillery her home. Can they load up the truck and make some money off of this score, or will their quest for Malört end in regret? Listen to find out!