Sep 252013
 
Play

A group of world-travelling aristocrats and socialites convene in a tavern by night to share some wine, insult each other’s honor, and perhaps–if the libations can loosen their tongues enough–tell the most fantastic tales you’ve ever heard. In this Actual Play, Chris, Meyer, Alex, Erik and Ryan take on the roles of five such noblemen, and attempt to outdo each other by recounting some of the most outrageous, over-the-top stories, with no preparation, based on silly prompts from the other players. Which one of them can spin the most incredible yarn, and what can the others do to turn their threads of fancy into a hangman’s noose? Listen to find out!

Note: This Actual Play recording is a bit of an experiment for us at Rag-NERD-rok. Instead of pooling our storytelling skills to tell a single, unified narrative, this game pits us against one another in a competition for the most coins at the end of a round.

The game, for those of you who are interested, is, The Extraordinary Adventures of Baron Munchausen, by Magnum Opus Press. It’s definitely worth a read, and highly entertaining to play. Be sure to check it out. 

  • fuckmazing. it is a little weird, though, that to interact with another player’s story you basically have to reduce your score? because he’s prooobably gonna incorporate? not that scoring is important in games like these, but if you’re gonna have a scoring mechanic at all, it seems like it should encourage players to interact, not discourage it. I wonder if there could be mechanics for “hiring” people into one another’s stories to become roadblocks or something, either as their main characters or just a bit part.

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