Jul 132016
 
Play

We’re back, with a Fiasco inspired by Valve’s Portal series! At the Aperture Science Enrichment Center, the AI programmers are hard at work trying to bring their boss Cave Johnson’s dreams of digital immortality to life. Drs. Helena Carlyle and Phillip Reingold, two members of the elite team of GLaDOS programmers, are a bit out of sorts after their project’s first test activation took a potentially deadly turn. For unknown reasons, Helena has been tasked with trying to seduce the Materials Science Sphere, while Phil finds himself competing with Tape Dispenser 437, a robotic arm that was slowly upgraded and given sentience over the course of four decades, for his job as an AI programmer. Meanwhile, Mat and Aperture’s genius-level janitor Franklin are manufacturing a stockpile of deadly neurotoxin for…experimental purposes. When they begin to suspect that Tape-y has augmented itself to superhuman levels of intelligence, Helena and Phil rush to stop it from (maybe?) taking over the facility and (potentially?) ending human life as we know it. However, it soon becomes clear that Franklin harbors deep-rooted paternal feelings for the Aperture AIs, and that he’ll sink to threats, blackmail and possibly even murder to keep his robotic children safe. Can two scientists save The Enrichment Center (and everybody inside it) from techno-armageddon, or will their attempt turn into a complete Fiasco?

This session of Fiasco was created using the Cake and Grief Counseling playset by Ryan Mannix, Alex Costello, Chris Baumler and DeepChrome. To listen to the set-up for this scenario, click here.

  • Slowly Melting Snowman

    It’s almost like Ragnerdrok, Portal and Fiasco were made for each other. Good stuff.

    • I thought it was a pretty good fit, which is why I started writing the playset in the first place.

      At some point, we’ve got to try out the Star Trek TOS playset that’s up on fiascoplaysets.com with Ed and Alex. It looks like a ton of fun.

  • Chados

    Just finished the ep. today. Great fun, like Portal 2(and 1, even)! Now I really have to go back and play the Portal games again. I’m glad you didn’t try to voice the intelligence-dampening core too much. Stephen Merchant did such an awesome job with his voice and delivery in P2.

    Great job, guys. I was scared of Franklin the most, by the end. Jeez, Meyer.

    • Nobody was keen on doing a three-hour Stephen Merchant impression, which is why we kept the canon characters to the periphery of the game.

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