Aug 072019
Amerinomicon Art

With a plan in hand, the group makes their way to Lovecraft’s. Once inside, they need to find the captured members of Armstrong’s cell and get them out. But that may be easier said than done.

Will they be able to rescue their targets? And will they be able to keep Simon on a leash? Listen to find out!

Jul 242019
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Having survived their ordeal in the woods, the group makes it to Pittsburgh and meets up with their contact, Armstrong. 

He’s willing to help, but he has a price: a few of his fellow resistance members were recently captured and are being held at a club called Lovecraft’s. It’s a high-end place, and the group is going to need some help getting in. Luckily, Armstrong knows just the guy.

Will the players be able to infiltrate the club and rescue the resistance members? And what’s waiting for them inside? Listen to find out!

Jul 032019
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The runaways have decided to help the people of Hope Springs, and in turn help themselves.

Now, they need to get into the police precinct and clear out the people there. But what is waiting for them on the other side of the wall? And will they be able to survive?

Listen to find out!

Jun 192019
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And we’re back with the first episode of Alex’s Pilot Season winning campaign, “Amerinomicon!”

In the world of Amerinomicon, Great Cthulhu has arisen and conquered the world. Civilization trembles on the edge of madness in the clutches of the Great Old Ones. Humanity has one last hope: a ragtag group of would-be heroes transporting a metallic sphere on a great American (or Lovecraftian?) road trip.

This week, they find themselves in a shattered community eking out a meager living in the wilds of eastern Pennsylvania. Ejected from their homes by the authority of the GOOs, they long for the day when they can oust the usurpers and reclaim what’s theirs. Will our characters help them take back their town? Listen to find out!

Apr 242019
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This week, we have a special alpha test of a new game that Alex is creating. 

Four astronauts are the first humans to ever set foot on Mars. They are the best of the best, but there are challenges to face. They’ll have to deal with equipment failure, an incredibly hostile environment and the issues that arise between them if they want to complete their mission and get off the Red Planet alive. 

“Longshot” is a cooperative storytelling game about overcoming those obstacles and successfully carrying out the mission. We hope you enjoy it!

Also, this episode was mixed and edited by Alex (instead of Ryan, like usual). So if there’s a problem with the audio, blame Erik! But also let us know.

(Editor’s note: Alex here. I came up with the name “Longshot” after the recording, which is why I talk about having to name it in the episode. Don’t get confused!)