Sep 192018
 
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We’re taking a short break from Deniable, so enjoy this Sprawl two-shot!

In this adventure, two shadowy characters are hired to rescue a teenage boy who’s being held hostage by a megacorp in New York City. The boy has very special, and valuable, abilities, and he’s being studied by the corp.

Can the team penetrate the corporate building and rescue the boy? Will they be able to get out alive? And will the fact that both of them are cats make a difference? Listen to find out!

Aug 292018
 
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We present, for your listening pleasure, a one-shot FATE World of Adventure! This week, it’s Ghost Planets!

The Xenohistory Corps explores the ruins of long-dead civilizations that are spread across the galaxy. Our players are all members of the Corps that have been sent to the planet Pakurakura to investigate alien ruins that were found there.

Can they get into the facility without destroying it? What will they find inside? And will they be able to escape with their lives? Listen to find out!

Jul 182018
 
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This week, we’re back to So The Story Goes.

The travelers find themselves in the (slightly damp) town of Mistdown. And while the people are happy, the government is not. The leader of the town is ill and not long for this world, but he refuses to name a successor. He insists that his son, who everyone knows is dead, is still alive.

Can the Storytellers heal the grieving old man’s heart? Or is there some truth to his claim? Listen to find out!

Jul 042018
 
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This week, Alex runs Erik and Ryan through a game of So The Story Goes, one of the Worlds of Adventure for FATE Core.

Cinder and Gray Owl are Storytellers — traveling artists who use their storytelling prowess to dazzle audiences and preserve the history of the North Lands. On their travels, Cinder (an actor) and Gray Owl (a puppeteer) come to the town of Eight Virtues, where an elderly couple pleads for their help to find their son, whom they haven’t seen for 20 years.

Can the two Storytellers find the missing man? And what is happening in the walled sanctuary in the center of town? Listen to find out!

GM’s Note: So The Story Goes is an interesting system, where most of the action is based around social combat rather than physical. Players are encouraged to solve problems with their minds rather than their fists. If you have a group that’s interested in being story hobos instead of murder hobos, try it out. And best of all, it’s pay what you want!

Take the Rag-NERD-rok Listener Survey, and let us know what you think of the podcast!

Jun 272018
 
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A horrendous murder has taken place in the city of Bartlett, Tennessee, and three random people have had their names connected to it. They are brought to the local police station (some more easily than others) for questioning, and for protection. But while there, things go horribly wrong.

Can these three civilians survive their first, bloody exposure to the unnatural? And what is it that this malevolent force wants with them? Listen to find out!

Take the Rag-NERD-rok Listener Survey, and let us know what you think of the podcast!