Sep 192018
 
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We’re taking a short break from Deniable, so enjoy this Sprawl two-shot!

In this adventure, two shadowy characters are hired to rescue a teenage boy who’s being held hostage by a megacorp in New York City. The boy has very special, and valuable, abilities, and he’s being studied by the corp.

Can the team penetrate the corporate building and rescue the boy? Will they be able to get out alive? And will the fact that both of them are cats make a difference? Listen to find out!

Aug 292018
 
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We present, for your listening pleasure, a one-shot FATE World of Adventure! This week, it’s Ghost Planets!

The Xenohistory Corps explores the ruins of long-dead civilizations that are spread across the galaxy. Our players are all members of the Corps that have been sent to the planet Pakurakura to investigate alien ruins that were found there.

Can they get into the facility without destroying it? What will they find inside? And will they be able to escape with their lives? Listen to find out!

Aug 082018
 
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Join us this week as we play a game of Fiasco in a module that we created ourselves!

This week, Alex, Chris and Ryan play Espionage Fiasco, the cleverly titled module they wrote years and years ago. In this game, things have finally come to a head in the Independent Republic of Latveria when two old rivals, the head of the country and the head of the intelligence service, finally decide to settle their score as the country is hosting an economic summit with leaders from all over the world. Caught in the middle (other than all the innocent people) is the leader’s wife, who is also a double-secret spy.

What will happen between these two age-old rivals? How many innocent people need to die? Will one of them win, or will things be a fiasco? Listen to find out!

Jul 042018
 
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This week, Alex runs Erik and Ryan through a game of So The Story Goes, one of the Worlds of Adventure for FATE Core.

Cinder and Gray Owl are Storytellers — traveling artists who use their storytelling prowess to dazzle audiences and preserve the history of the North Lands. On their travels, Cinder (an actor) and Gray Owl (a puppeteer) come to the town of Eight Virtues, where an elderly couple pleads for their help to find their son, whom they haven’t seen for 20 years.

Can the two Storytellers find the missing man? And what is happening in the walled sanctuary in the center of town? Listen to find out!

GM’s Note: So The Story Goes is an interesting system, where most of the action is based around social combat rather than physical. Players are encouraged to solve problems with their minds rather than their fists. If you have a group that’s interested in being story hobos instead of murder hobos, try it out. And best of all, it’s pay what you want!

Take the Rag-NERD-rok Listener Survey, and let us know what you think of the podcast!

Jun 202018
 
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This week, Alex runs the guys through his home-brew game, According to Plan! It’s a FATE Accelerated game in which the players play out a heist.

In this game, three steadfast and loyal employees of the Disney Corporation are sent deep into the heart of enemy territory after Mr. Six, the maniacal octogenarian spokesman of Six Flags Theme Park, steals the frozen head of Walt Disney.

Can the three survive their trip into the heart of darkness and recover the priceless artifact? Or will the sinister machinations of Mr. Six spell their doom? Listen to find out!

Take the Rag-NERD-rok Listener Survey, and let us know what you think of the podcast!