At 10:03 AM, three Delta Green friendlies simultaneously experienced a bizarre episode, a flashback to something that never happened, permeated by the looming threat of inescapable doom. Immediately following this, all three are tapped by the organization to investigate a potential threat at The Holobeam Array, a publicly funded research site run by the US Department of Energy. When they arrive under the guise of a surprise inspection, they discover the staff behaving oddly, but nothing too far out of the ordinary. Soon, however, they discover that the array made contact with something unspeakable beyond the borders of our universe, an entity whose awareness is drawn by human awareness of it. Is there a connection between their earlier freak outs and the events at the array? Can they turn the inhuman gaze from our world before it is devoured? Listen to find out!
This week, the boys are back! The Crab Goddess needs some drums trucked across state lines, and she knows she can count on Marge’s Boys to get the job done. Except this time, they’re trucking their goods in their new rig, Big Boytha, and they’ve got the law hot on their shells. Can they get the goods and get back before their new gunner, a shifty hermit crab named Dirty Lyle who totally isn’t a cop, gets them all killed or arrested? These crab truckers are going to need every trick Boytha has, because it’s going to be a long, hard ride down from Crab Mountain.
This week, we try out Blades in the Dark, a whalepunk fantasy RPG about daring scoundrels trying to claw their way to the top of the criminal underworld. Since the gates of death were broken, restless spirits have roamed the streets of Doskvol, along with darker things. Safe behind the lightning fences that protect them from the gigantic demons without, the citizens of the city form a closed system of factions jockeying for power. When a corrupt Bluecoat Inspector blackmails a no-account gang into being his personal saber in Doskvol’s underworld, he is merely looking for a group of disposable (and deniable) assets, but if they play their hand right, perhaps they can turn the situation to their benefit. After he instructs them to disrupt the operations of a local faction, they decide to rob a warehouse belonging to the group, and keep the spoils for themselves. With the tacit protection of the law, will they be able to pull off the job, or will unseen forces keep them from their first payday? Listen to find out!
It’s the most wonderful time of the year—a time of peace and purchasing, of caring and consumerism, a season for selling. However, in the sleepy little town of Lawson, something sinister lurks among the aisles and shelves of a big box store, hoping to disrupt the hallowed spirit of capitalist fervor that has filled the hearts of the locals. When a man turns up dead and his son goes missing, it will be up to four fearless hunters to track the creature to its lair and stop the holiday terror at its source. Can they pull off a yuletide miracle with just three shopping days left to go before Christmas? Listen to find out!
This week, we’re playing another fantastic one-page RPG by Grant Howitt.
Some cute woodland creatures live in harmony in the forest with their beloved witch. One day, they returned from an errand to her cottage to find that their witch had been FREAKING MURDERED by a FREAKING WITCH HUNTER.
But they can still save her! All the woodland creatures need to do is bring the eyes of the witch hunter back to the witch’s corpse within 24 hours and she can be revived! But that means going to town, where all the humans are. Can a fox, two birds and a tiny, completely useless spider come up with a plan to save the witch? And just how useful can a light spell be? Listen to find out!