In this week’s episode, the posse is waylaid by a troublesome critter known far and wide as Death. But even Death can’t stop our heroes, as Mr. Cooper is well aware. Y’see, Death knows that they’ve got an enemy to face, and their showdown with Satan could raise Hell and tarnation on Earth if they lose. In order to help them out, Death offers each of them a test with a great big reward if they pass. Can they meet Death’s challenge and save the world? Listen to find out!
With their newly minted Smeriff in tow, the posse sets out to get the Ranger some pants, and then to investigate the strange tower being built in the center of town.
What will they find when they get there? Will they be able to stop the apocalypse and save the world? And just how much power does a smeriff have, anyway? Listen to find out!
In this week’s game, the posse comes to a little town under the effects of one of the Sins. They mount up to fix the problem.
But then some figures from the Ranger’s past show up. Shadowy figures with pointy teeth. And with a serious grudge.
Will the Ranger’s past kill them all? Or will the posse be able to overcome the challenge and save the town?
Listen to find out!
The posse heads back to war’s encampment to deal with the Horseman. But before they can get to the Big Cheese, they have to deal with all the little cheeses first.
What traps lay in store for the posse? Will they be able to overcome War’s generals? And will they be able to survive?