Jun 102015
Rag-NERD-rok Podcast Tree

The fearsome villains of Bulbous Quarry are one step closer to building the devilish device they need to track down Porter, the demon who ruined their lives. In the meantime, the circumstances of their exile continue to worsen. Peyton, currently working kennel duty at an upscale pet salon, finds himself in an awkward position when his boss’s lapdog decides to blackmail him. Peter, who is currently managing accounts at a cash register repair firm, has an unexpected meeting with an old friend. Weylan, now a junior cashier at the local museum’s gift shop, pines for the affections of his much younger boss. When they learn that an exhibit of priceless Egyptian artifacts, newly liberated from the now-defunct Fear Force Five in Apex City, is to be showcased at Weylan’s workplace, the team bands together to take back what was once not-so-rightfully theirs. However, the security protecting the exhibit has been significantly increased, and old tensions strain the group to the breaking point. The Phantom Force will need a solid plan, perfect timing, and the assistance of a newly recruited henchman to pull off the museum heist of the century, again.

Campaign Navigator: Better Angels – “Apex City / Bulbous Quarry Capers”

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  • Chados

    Haven’t started listening to the episode yet, but man do I hate that song. 😛

  • Unit Omega

    Apex City: the game where just when you think that’s the worst thing, it gets worse. Wayland (Weyland?) is clearly the worst person in the group, I think – in kind of a man-child way. Peyton is actually a decent sort kinda doing the best he can, and Pete and James’ character (who wasn’t in this session so I don’t remember his name) are kind of ambivalent, very human. And the Phantom Phist is actually pretty alright for a retired criminal. He’s gettin’ too old for this shit.

    Speaking of which, Ed totally should have gone to hell for the slapping. It’s not his call if it’s humiliating, that’s the GM (God) and the Devil’s call. Obviouisly, I understand you guys are a bit gun-shy about derailing the whole game again – but to me that’s kind of the beauty of Better Angels, that dumb things can get you damned. The solution shouldn’t be “eh, Wayland just doesn’t go to hell”, the solution should be “Wayland needs to start learning not to do dumb petty shit when he’s a dot or two away from damnation”.

    EDIT: Also, major missed opportunity with “Let me introduce myself”. Should have followed up with “I’m a man of wealth and taste”.

  • Chados

    Finally listened to the AP, and man.. Ed was on fire with creepy old(ish) man Weyland. Disturbingly hilarious with his actions.

    Omega, yeah, Weyland(or, Ed) probably should be watching his shit when he’s that close to damnation, but I wouldn’t want to see things go sour just when they’re getting back on track. Somewhat back on track. 🙂 Yeah, and Will missed that opportunity alright. I heard the second part in my head as soon as the first was out of his mouth. Would have been fitting, as well.

    • Unit Omega

      Oh yeah, like I said, I totally understand not going for it. I just feel like they kind of soft-balled a major part of the game – that y’know, some people need impulse control or they need to just go to Hell, that’s how morality works in Better Angels. Obviously if Weyland is so close, they might want to kind of psyche themselves up for if he gets possessed (OOC, obv) because I bet Weyland DOESN’T have good impulse control so he’s gonna continue being right on that edge of Hell, and the way this game is, BAM.

      I think this is part of why I said earlier that a metaplot type thing doesn’t work so well with the way Better Angels sounds, or at least, more rigid scaling. At least not without a strong framework besides “you’re supervillains” to start. This is something I’ve been hearing recently about FFG’s Edge of the Empire game, that trying to nail down the PCs to one single plot causes trouble because the game is kind of a clusterfuck of Obligation and needing money and things. Meanwhile, Age of Rebellion is much more friendly to structured mission objectives – as an example of this kind of thing.

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