Oct 122016
 
Play

NOTE: To skip the Setup portion of the game, start listening at 0:55:00.

The city of Arcadia is a refuge for mythical creatures from the mundane world. Here, elves rub elbows with revenants, lycanthropes strike power deals with gnomes, and no humans are allowed. When prominent werewolf Richard Moreland is murdered in the Fae downtown district, a trio of hard-boiled characters must come together to solve the crime. O’Brien, a down-and-out redcap who was dismissed from his job as a homicide detective after dipping his hat in one too many crime scenes, discovers the body and the only witness, a kobold named Kevin. Carl, a spirit bound to a decaying corpse by a nefarious necromancer, receives a mysterious package from Moreland’s secretary, and sets out to decipher its meaning. Finally, Zane is a street magician who sees Moreland as his shot at fame and fortune, sets out to discover who spoiled his big break. When the investigation leads them to Vinnie the Cat, a local crime lord and nightclub owner, they soon discover that the murder has far more angles than they previously thought, and that the way things shake out could shape the city’s political future. Can they find the culprit and see justice done, or will they instead find themselves buried in lonely graves by the roadside? Listen to find out!

  • Yoddel

    The game was interesting, in many ways it played like a Fiasco where the genre was Noir instead of, y’know, Comedy. Agree that when you had a theory it was cumbersome to establish if it was true or false. Also it seemed like it was too easy to die, when following rules as written?
    Really liked the Fable-like city though! It sounds like the tables can generate a city for a one-shot, regardless of what game you’re actually playing. Makes my creative juices flow.
    I must say though, I got a little sad when you guys where doing impressions of the current president-elect, hurt me right in the escapism.

    • Back when we recorded this, the president-elect was just a screwball candidate with no chance of winning. Oh, those were the days…

  • Chados

    That was a pretty cool game. It’s pretty neat that it can basically be any Genre(as long as it’s still Noir)- Fantasy, Sci-Fi, whatever.. right?

    The only thing I thought didn’t work, that the clues system made it start getting weirder, and instead of tightening down to a conclusion, it got a little more loose and made less sense?? I don’t know if this is a flaw in the system, or just because you guys weren’t experienced with the system? I have no idea- I’ve never played it.

    • Yeah, the clue system is a little loose. With the rules as-written, you can only generate and connect clues at the end of a scene. I don’t think it’s supposed to have things make less sense, but be more like that the story has layers and goes deeper than anyone thought, just like a good noir story.

      And yes, it can be any genre. The company just released a bunch of quickstart modules with pre-made scenarios, so we might try them soon. The only real caveat is that the city you create is supposed to be a little strange in some way. So not just New York, for example.

    • Chados

      Also, I would listen to a “Tales from the Kitchen” podcast. 😉

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