Alex

Jun 132018
 
A detailed drawing of a goat's head with the words, "Gota Lief" written beneath it.
Play

In this week’s adventure, the Fate’s Fools boys continue their exploration of the Wizardman’s tower! Picking up from the shocking climax of the last episode, the team must find a way to come together and stop Fenfaril and Piotr from killing each other. Failing that, Walter and T’Mek need to find a good vantage point to watch from.

Can the crew set aside their many, many differences and work together? Or will the writings in the book undo them all? And will they be able to help Sconce Lady? Listen to find out!

Jun 062018
 
Play

This week brings us a one-shot session of The Sprawl (which Ryan for us on his birthday).

Three men have been hired to steal the pieces to manufacture super-advanced computer chips from a corporation. In order to do so, they’ll just have to figure out how to get past the enormous security presence, into a clean room and into a safe that is only opened on rare occasions.

Can these three manage to pull it off and make a clean getaway? Or will they have to get their hands dirty? Listen to find out!

May 302018
 
Play

After successfully(?) completing their tasks in Mormut and securing themselves an airship, the Fate’s Fools gang heads to the mountains to find the second copy of Piotr’s tome, as well as a way to access The Shifting Savannah, a mysterious floating continent.

Their journey takes them to an ancient wizard’s tower, guarded by terrifying creatures, powerful magicks and unusually helpful wall sconces. Will the party be able to find what they need and make it out of the tower alive? Or will they be waylaid by their usual jackassery? You can probably figure this one out…

May 172018
 
Play

A retired Delta Green agent, who was in charge of monitoring a green box in his town, has passed away, seemingly of natural causes. He was an outstanding agent when he was active, and the organization is pretty confident everything with his death was above board.

Still, they’re sending agents in to make sure. They need to inventory the green box and make sure nothing is missing, make sure the agent didn’t keep an “special projects” at home. And just make sure his death really was what it seemed.

May 092018
 
Play

After a (short) battle with the terrible dragon, the adventurers decide to take advantage of the spoils they’ve earned and spend some quality time in the dwarven city of Valkonia.

While Fen takes in the hospitality of the King, Walter and T’Mek decide to take in the town some more and spend the night at a wonderful inn.

But a nasty apocalypse will test the bonds of friendship forged between the party and their dwarven hosts. Will the adventurers be able to do what it takes to save the city? And will Walter and T’Mek be able to finish their breakfast? Listen to find out!