Jun 272018
 
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A horrendous murder has taken place in the city of Bartlett, Tennessee, and three random people have had their names connected to it. They are brought to the local police station (some more easily than others) for questioning, and for protection. But while there, things go horribly wrong.

Can these three civilians survive their first, bloody exposure to the unnatural? And what is it that this malevolent force wants with them? Listen to find out!

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May 172018
 
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A retired Delta Green agent, who was in charge of monitoring a green box in his town, has passed away, seemingly of natural causes. He was an outstanding agent when he was active, and the organization is pretty confident everything with his death was above board.

Still, they’re sending agents in to make sure. They need to inventory the green box and make sure nothing is missing, make sure the agent didn’t keep an “special projects” at home. And just make sure his death really was what it seemed.

Apr 252018
 
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The finale to Ryan’s three-part one-shot Unknown Armies game is here!

The Kannaboiz have been working hard to come up with a solution to Todd’s possession problem. They now have a demon trussed up on the sofa and two plans ready to go. One involves exorcising the demon from Todd, while the other means tricking some other poor bastard into becoming possessed.

Which plan are the Boiz going to go with? And will it work? Find out in this epic(ish) conclusion!

Apr 182018
 
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We’re back with part two of Ryan’s one-shot Unknown Armies game!

In this week’s adventure, Flea, who’s totally been part of the group the whole time, joins to help the Kannaboiz deal with Tod’s…problem. The group splits up to pursue two different plans: performing an exorcism on Tod or trying to trick Friday into playing the Midnight Game himself.

But will they be able to get what they need? And just how far will they go to get it? And who’s watching the possessed Tod during all of this, anyway? Listen to find out!

Mar 282018
 
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Todd has a problem. He accidentally summoned a demon, and now he’s stuck in his apartment with no way out.

Luckily for Todd, he’s part of a cabal that can come to his aid. With one phone call, the KannaBoiz spring into action. Can these four magically inclined individuals — which include an avatar of The Fool, a vestomancer, an alchemist and a man with a possessed monkey — save their friend? Or is Todd going to become the latest victim of The Midnight Game?

Listen to find out!

**Content Warning**

This game contains references to racism / white supremacy, and implied acts of violence against sex workers. If you find either of those subjects unsuitable for exploration in gaming, you may want to consider skipping this one.