Feb 272019
 
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Have you heard the one about two dwarves, an elf, a human and a halfling who strand themselves on a magical island in search of seven lost treasures? Well, crank up the volume and take a listen, because you’re about to! 

In Chris’ entry for our Pilot Season, a party of adventurers returns to town with the severed heads of a two-headed ogre (ettin?), hoping to barter their loot for information about the island’s secrets. When they are attacked by a pride of swamp lions in the night, they’ll have to use every trick they’ve got to survive and keep their cargo safe. Can they make it back alive? 

 Don’t forget to vote in our poll to pick your two favorite games when the Pilot Season is over! 

Jun 132018
 
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In this week’s adventure, the Fate’s Fools boys continue their exploration of the Wizardman’s tower! Picking up from the shocking climax of the last episode, the team must find a way to come together and stop Fenfaril and Piotr from killing each other. Failing that, Walter and T’Mek need to find a good vantage point to watch from.

Can the crew set aside their many, many differences and work together? Or will the writings in the book undo them all? And will they be able to help Sconce Lady? Listen to find out!

May 302018
 
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After successfully(?) completing their tasks in Mormut and securing themselves an airship, the Fate’s Fools gang heads to the mountains to find the second copy of Piotr’s tome, as well as a way to access The Shifting Savannah, a mysterious floating continent.

Their journey takes them to an ancient wizard’s tower, guarded by terrifying creatures, powerful magicks and unusually helpful wall sconces. Will the party be able to find what they need and make it out of the tower alive? Or will they be waylaid by their usual jackassery? You can probably figure this one out…

May 232018
 
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This week, the Fate’s Fools gang sets off for the mountain city of Mormut, home to the world-famous Mormut College of Magic and Boat-smithing! However, the party parts ways at the town gate when the city guard takes exception to their menagerie of “pets.” In retaliation, Walter and T’Mek decide to stalk the commander of the city guard and ruin his life. After meeting a professor in the market, Fen attempts to pass the MCOMB wizarding finals and finally earn his degree. Piotr heads for the skydocks, where he attempts to recruit an airship pilot to take the party to the Shifting Savannah. Will Fen graduate as a full wizard? Can Piotr do better than the man responsible for the worst airship disaster in known history? Will the commander of the city guard take exception to Walter and T’Mek trying to get his spouses to divorce him? Listen to find out!

May 092018
 
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After a (short) battle with the terrible dragon, the adventurers decide to take advantage of the spoils they’ve earned and spend some quality time in the dwarven city of Valkonia.

While Fen takes in the hospitality of the King, Walter and T’Mek decide to take in the town some more and spend the night at a wonderful inn.

But a nasty apocalypse will test the bonds of friendship forged between the party and their dwarven hosts. Will the adventurers be able to do what it takes to save the city? And will Walter and T’Mek be able to finish their breakfast? Listen to find out!