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Following their adventure in the skylands, Ruby Gleam (Spell-Weaver Supreme), Dourla the Loveslug, Ryder the Last Battle Toad, Charlemagne the (newly) octopoid cytyr, and Sir Reginald meet a new companion, Sir Jorn, a secret mutant knight errant. On their journey inland, they come upon a group of refugee duck-people, displaced from their city when an evil sorceress and her golem servants chose it as the staging ground for her dark technomagical spells. Now, the brave group of Archaeonauts will have to infiltrate the village, avoid the notice of the patrolling constructs, and defeat the wicked mage before her working is complete. Can they pull it off, or is this noble quest more than they can handle?