Mar 212018

They dodged the mission for a few weeks, but the pay was just too good to pass up. This week, the Missionaries take a job from Killroy, a DHQS Steward. He needs them to go to the traveling slave market of Carnecaria and rescue a VIP.

So the Missionaries swallow their misgivings and head to one of the worst places in the Loss. Can they keep their heads together long enough to finish the job? Or will the depravity — and the temptation — of Carnecaria prove their undoing? Listen to find out!

Mar 142018

This week, The Missionaries take a contract from what is probably Unix’s favorite client yet: The Moths. It seems one of the Ubiq Aloft servers has come down in the area, and The Moths hire The Missionaries to retrieve it. Or, if they can’t do that, to stop anyone else from getting their hands on it.

But Aloft servers are valuable, and there are many people who’d want to study it, including the DHQS. Can The Missionaries get the server and get out with their lives, or are things going to turn ugly? Listen to find out!

Mar 072018

At 10:03 AM, three Delta Green friendlies simultaneously experienced a bizarre episode, a flashback to something that never happened, permeated by the looming threat of inescapable doom. Immediately following this, all three are tapped by the organization to investigate a potential threat at The Holobeam Array, a publicly funded research site run by the US Department of Energy. When they arrive under the guise of a surprise inspection, they discover the staff behaving oddly, but nothing too far out of the ordinary. Soon, however, they discover that the array made contact with something unspeakable beyond the borders of our universe, an entity whose awareness is drawn by human awareness of it. Is there a connection between their earlier freak outs and the events at the array? Can they turn the inhuman gaze from our world before it is devoured? Listen to find out!

Feb 072018

In this week’s adventure, The Missionaries take a second job for Joseph, the man in their enclave who’s looking to build a windmill. He needs them to go to a scrap metal yard to pick up pieces that can be used to construct the windmill. But first, they need to make a stop along the way to get a truck.

And the Missionaries finally encounter their first aberrant!

Jan 312018

In this week’s game, the situation with Atlantis is starting to grow dire. The residents of Bounti have a choice: either find a new source of water, or find a way to smooth things over with Atlantis.

Not liking either of those options, Watchdog and Deacon decide to go on a dangerous mission to infiltrate Atlantis and try to put an end to Poseidon. But there’s a lot to consider when playing kingmaker, and regicide is never easy. Does the duo have what it takes to pull off their assassination? Or will they just plunge the two enclaves into either further conflict? Listen to find out!