The stage is set for The Nettlers (and Taeros) to recapture their beleaguered hometown from the clutches of orc mercenaries. Taeros and Barnabas head for the manor house in search of Pendrel and Brinton, but instead encounter a deadly orc assassin. Meanwhile, Bohrs and Avon deal with the corrupt captain of the guard, in hopes that his men will rally to the cause of freeing the village once he is out of the way. Finally, Brinton and Pendrel discover that the town’s only hope for survival may be hidden away in a secret room in the home of Dr. Freddy and Daliah, Brinton and Bohrs’ profiteering parents. Can The Nettlers (and Taeros) free the townspeople, save the city, and survive the magical onslaught of the orc shamans? Find out in this week’s episode of our ongoing Dungeon World campaign!
Following the near-disaster of their bank heist, The Fear Force Five head back to their new hideout in the abandoned warehouse to count their loot and regroup. What they don’t realize is that Porter, the demon fueling The Sparkler’s powers, has assumed control of his host, and intends to drag his poor, mewling mortal bodily to the hot place. Now, Porter has just twenty-four hours to run roughshod over The Sparkler’s life, destroying the things he loves the most. His family is in danger, as are his trainer, his crush, and even his cat, Sylvester. What none of them could anticipate is that the Fear Force Five itself is also on the list, which means that Porter is obligated to bring ruin down on their heads. Can Apex City’s most feared team of supervillains save one of their own from an eternity in perdition–and, more importantly, after Porter finishes his work, will they even want to? Listen to find out!
This week, the crew of The Diadem tracks down their missing client, Sinasu the Hutt, on Nar Shaddaa. Cal and Wert explore a safehouse that Sinasu’s crew sometimes use and discover a helpful lead. Meanwhile, Fenn, Shorty and 42 head over to the BactaMax healing facility to find one of Sinasu’s lieutenants, who may have been compromised by a rival gang. They eventually track the missing Hutt and his entourage to the water treatment system, where the gangsters have set up a base camp. However, in order to deliver the cargo, they’ll have to contend with a betrayer in their midst, an “old friend” who wants to turn them over to the Imperials, and a horde of enemy ships that may have followed them into the makeshift sanctuary. Can they unload the crate of krayts before it’s too late? Listen to find out!
With the river un-dammed and the ogres set to the task of rounding up the chili golems, The Nettlers (and Taeros) head home to free their town from the orc mercenaries. However, before they breach the walls and enact their foolproof (?) plan to retake Nettle, they’ll need to reconnect with some old friends. Brinton’s brother, Bohrs, who was cast out by their con-artist parents as a child, has been living off the land for most of his life, and when he meets the party in the abandoned bandit camp, he decides to join their cause. A pair of guardsmen freed from their orcish overseer also agree to pitch in to help bring down the corrupt commander of the town guard, Baldric. Can the Nettlers (and Taeros) end the reign of Lord Edwardson, liberate Nettle from a band of tribeless orcs, and save the people they love, or will all their efforts thus far be in vain? Listen to find out!
In Part II of Ed’s Call of Cthulhu one-shot, the prisoners must evade detection long enough to escape. Vincenzo and Garrett have hidden themselves away in the boiler room, at liberty to roam the prison only at night. Meanwhile, Taichi, Mug and Curtis remain in their cells, doing what they can to keep things moving forward. As the pressure mounts and the conspirators are exposed to more of the warden’s unearthly servant, they find it more difficult to keep their plan on the rails. Can Garret and Vincenzo keep hidden from the guards? What will they be forced to do to maintain their cover? What of the disturbing appetite for human flesh that Vincenzo seems to have picked up? Will Tai, Mug and Curtis be able to hold up their end from behind bars? And when will the disturbing creatures that serve the warden and the doctor come into play? Listen to find out!