Jun 202018
 
Roll a D20!

Greetings, Rag-NERD-rokkers!

In order to get a better idea of who our listeners are, and what they like (or dislike) about the RNR experience, Alex has put together a cool Rag-NERD-rokk Listener Survey! Take a few minutes to answer some questions, and let us know what you think.

Thanks for the feedback, and for choosing to (virtually) hang out with us week after week!

Aug 152018
 
Play

This week, we’re playing the first game in Ed’s new campaign of Deniable!

You may remember Deniable from waaaay back when, when Ed ran a one-shot of it 2014. (Holy hell, we’ve been doing this podcast for a while!)

This game has nothing to do with that last one. In this adventure, four normal folks living in the normal town of Paris, West Virginia are drafted by a secret organization called The Organization. Their mission: put a stop to the menacing plans of MENACE. (It’s an acronym, but I don’t remember what it means. Ask Ed.)

The would-be spies all have their own reasons for cooperating with The Organization. But this time, they have to break into the headquarters of MENACE and plant a strange device inside.

Will the team be able to pull this caper off? Will they fall in battle? And why does MENACE need so many paper clips? Listen to find out!

Aug 082018
 
Play

Join us this week as we play a game of Fiasco in a module that we created ourselves!

This week, Alex, Chris and Ryan play Espionage Fiasco, the cleverly titled module they wrote years and years ago. In this game, things have finally come to a head in the Independent Republic of Latveria when two old rivals, the head of the country and the head of the intelligence service, finally decide to settle their score as the country is hosting an economic summit with leaders from all over the world. Caught in the middle (other than all the innocent people) is the leader’s wife, who is also a double-secret spy.

What will happen between these two age-old rivals? How many innocent people need to die? Will one of them win, or will things be a fiasco? Listen to find out!

Aug 012018
 
Play

Following the unmitigated (and not at all morally questionable) success of their last job, the Bustin’ Bads crew is getting back to work!

With their new financial windfall, the team purchases new headquarters for itself. But they soon have to deal with the most deadly threat of all: bureaucracy.

Plus, they have a job to help clean out a local hotel. It’s a lot to handle, but it’s all in a days work for the Bustin’ Bads!

Jul 252018
 
Play

This week, the Bustin’ Bads investigate a series of mysterious incidents at the high school where Conrad used to teach. Unfortunately, his employment there did not end on the best of terms, so he is banned from school grounds. Complicating matters further, it seems the disturbance may have been caused by certain items that were supposed to become pieces in a wealthy antique dealer’s private collection of supernatural bric-a-brac, and she’s willing to pay top dollar to get them back intact. Can the Bustin’ Bads catch the creepy-crawlies that have been haunting the high school?Moreover, will they turn the nasties over to a rich lady for a huge payday? Listen to find out!

Jul 182018
 
Play

This week, we’re back to So The Story Goes.

The travelers find themselves in the (slightly damp) town of Mistdown. And while the people are happy, the government is not. The leader of the town is ill and not long for this world, but he refuses to name a successor. He insists that his son, who everyone knows is dead, is still alive.

Can the Storytellers heal the grieving old man’s heart? Or is there some truth to his claim? Listen to find out!