This week, we present the conclusion to Swords Against The Dead! As the characters continue to investigate the surge of undead swarming over the seaside village, they begin to piece together the story of the necromancer who summoned them. Pizzdipple questions the sorceress Xuthana, who he found stabbed and dying on her library floor, about the powerful tome of necromancy that the Archmage has placed under her watch. It seems her apprentice, a boy from the village whose parents both died in a tragic maritime accident, betrayed her trust, stabbing her and stealing the book. Meanwhile, the rest of the team meets a suspicious dwarf imprisoned in a crypt beneath the seaside cliff, a dwarf claiming that he is the sorceress’ apprentice. Can our ragtag band of heroes (and Pizzdipple) sort out the truth and defeat the necromancer, or will the terrible magic of the book continue to wreak havoc upon the land? Listen to find out!
NOTE: To skip the Setup portion of the game, start listening at 0:55:00.
The city of Arcadia is a refuge for mythical creatures from the mundane world. Here, elves rub elbows with revenants, lycanthropes strike power deals with gnomes, and no humans are allowed. When prominent werewolf Richard Moreland is murdered in the Fae downtown district, a trio of hard-boiled characters must come together to solve the crime. O’Brien, a down-and-out redcap who was dismissed from his job as a homicide detective after dipping his hat in one too many crime scenes, discovers the body and the only witness, a kobold named Kevin. Carl, a spirit bound to a decaying corpse by a nefarious necromancer, receives a mysterious package from Moreland’s secretary, and sets out to decipher its meaning. Finally, Zane is a street magician who sees Moreland as his shot at fame and fortune, sets out to discover who spoiled his big break. When the investigation leads them to Vinnie the Cat, a local crime lord and nightclub owner, they soon discover that the murder has far more angles than they previously thought, and that the way things shake out could shape the city’s political future. Can they find the culprit and see justice done, or will they instead find themselves buried in lonely graves by the roadside? Listen to find out!
It’s time for another Free RPG Day scenario, this one from Pelgrane Press! When an army of skeletons suddenly besieges a quiet inn in a seaside town, a group of adventurers step in to fight back! Kilala is a skilled tactician and a brave Human Commander, the only one in her class at the military academy to pass her final exam without raising her voice. Rogar the Dwarf Wizard and his feisty raccoon familiar, Diggs, have been exiled from every single dwarven settlement in the Dragon Empire. Grithok III, a Half-Orc Rogue, has been unwillingly conscripted into service on pirate and merchant crews in every port along the Midland Sea. Finally, two returning characters, crazed Halfling Sorcerer Pizzdipple the Buoyant and Dark Elf Paladin Seldar Kle’Dur’gen, reunite for a new adventure. Can they discover the source of the necromantic outbreak and put it to rest? Will Seldar give in to his drowish impulses and murder the halfling who pushed him into the maw of the great Stone Thief? Listen to find out!
We’re back with the epic conclusion to Gotterdamien! Stray Thoughts team member Damien Carmello is set to face off against his fork, Damien Gorello, in a no-holds-barred deathmatch for control of Legba. In order to further stack the odds in C’s favor, Stardust issues her own challenge, making the fight a three-way battle. The only snag about this arrangement is that, by the rules of the combat, only one person can walk out of the ring alive. With the rest of the team serving as support, Damien and Stardust enter the arena, but can they defeat G’s combat-maximized neo-porcine? And even if they do, which one of them will claim final ownership of the slaver’s sanctuary? Find out, this week on Stray Thoughts!
This week, The Stray Thoughts team heads to the most vile, dangerous place in the solar system, Legba! The former headquarters of the Nine Lives Cartel is still every bit as lawless and treacherous, but now one of Damien’s forks has taken control. Damien Gorello rules the asteroid with poison-tipped tusks in a tricked-out neo-porcine morph, but he has given up his brothers’ dream of fomenting a slave rebellion and instead simply revels in his power. Moreover, he has killed the surviving handful of Damiens and now holds most of their stacks on his person at all times. With the assistance of Yarmello, another fork who avoided the purge by playing toady, Damien Carmello and the rest of the team issue a public challenge for control of the station. In order to rescue his forks, Damien will have to defeat one of them in gladiatorial combat. Can his friends help him ensure victory?