Nov 262014
 
Rag-NERD-rok Podcast Tree
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With the river un-dammed and the ogres set to the task of rounding up the chili golems, The Nettlers (and Taeros) head home to free their town from the orc mercenaries. However, before they breach the walls and enact their foolproof (?) plan to retake Nettle, they’ll need to reconnect with some old friends. Brinton’s brother, Bohrs, who was cast out by their con-artist parents as a child, has been living off the land for most of his life, and when he meets the party in the abandoned bandit camp, he decides to join their cause. A pair of guardsmen freed from their orcish overseer also agree to pitch in to help bring down the corrupt commander of the town guard, Baldric. Can the Nettlers (and Taeros) end the reign of Lord Edwardson, liberate Nettle from a band of tribeless orcs, and save the people they love, or will all their efforts thus far be in vain? Listen to find out!

Nov 192014
 
Rag-NERD-rok Podcast Tree
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In Part II of Ed’s Call of Cthulhu one-shot, the prisoners must evade detection long enough to escape. Vincenzo and Garrett have hidden themselves away in the boiler room, at liberty to roam the prison only at night. Meanwhile, Taichi, Mug and Curtis remain in their cells, doing what they can to keep things moving forward. As the pressure mounts and the conspirators are exposed to more of the warden’s unearthly servant, they find it more difficult to keep their plan on the rails. Can Garret and Vincenzo keep hidden from the guards? What will they be forced to do to maintain their cover? What of the disturbing appetite for human flesh that Vincenzo seems to have picked up? Will Tai, Mug and Curtis be able to hold up their end from behind bars? And when will the disturbing creatures that serve the warden and the doctor come into play? Listen to find out!

Nov 122014
 
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The conclusion to the new Eclipse Phase module, “Million Year Echo!” The team of Firewall Sentinels aboard the drifting airship is starting to splinter as their agendas come into conflict. When they discover what is potentially an extraterrestrial AI inhabiting several bots aboard the derelict ship, they are faced with three choices: destroy it, ensuring that any potential threat is contained, turn it over to Firewall for study, or keep it for themselves, a prospect that several Sentinels find disturbingly attractive. When the ship crashes in the Martian desert, deep in the TQZ, the only loyal Firewall agent will have to sort out her remaining teammates. Can she suss out what their real motivations are, and will that be enough to prevent an ex-threat outbreak? Listen to find out!

Nov 052014
 
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Following their parley with the dryad council, the Nettlers head back to the ogre camp in order to regroup and plan the liberation of their hometown from Orcish forces. However, when one of the freed slaves reveals that he is, in fact, a slaver colluding with the ogres, Pendrel decides to have him killed, and Barnabas is forced to intervene by the oath he swore to Techumsah. The others, who have also noticed Pendrel’s darkening behavior since assuming command of the ogre tribe, beg him to see reason, but he refuses to listen. Can the Nettlers once again work together as a team, or are these differences of approach destined to tear the party apart? Can they make it back to Nettle in one piece, let alone rescue it? Listen to the latest episode of our Dungeon World campaign to find out!

Oct 312014
 
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In 1944, miles away from the Atlantic coast, the United States operated an island prison where a population of volunteer inmates participated in humane medical experiments in exchange for greater access to amenities. That’s what they were promised, anyway. What they got was horrendous mistreatment at the hands of an aloof, single-minded doctor and a violent, oddly loyal staff of guards. When five prisoners concoct a plan to escape, they begin to uncover the true nature of the experiments being performed on them, as well as the dark entity that the prison warden now serves. If they want to see the mainland again, they’ll need to steal a series of keys and avoid detection until the next submarine drops off supplies in three days time. Can they pull off the prison break of the century, or are they destined to become cadavers as well as test subjects? Listen to find out!

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