Jun 202018
 
Roll a D20!

Greetings, Rag-NERD-rokkers!

In order to get a better idea of who our listeners are, and what they like (or dislike) about the RNR experience, Alex has put together a cool Rag-NERD-rokk Listener Survey! Take a few minutes to answer some questions, and let us know what you think.

Thanks for the feedback, and for choosing to (virtually) hang out with us week after week!

Jun 202018
 
Play

This week, Alex runs the guys through his home-brew game, According to Plan! It’s a FATE Accelerated game in which the players play out a heist.

In this game, three steadfast and loyal employees of the Disney Corporation are sent deep into the heart of enemy territory after Mr. Six, the maniacal octogenarian spokesman of Six Flags Theme Park, steals the frozen head of Walt Disney.

Can the three survive their trip into the heart of darkness and recover the priceless artifact? Or will the sinister machinations of Mr. Six spell their doom? Listen to find out!

Take the Rag-NERD-rok Listener Survey, and let us know what you think of the podcast!

Jun 132018
 
A detailed drawing of a goat's head with the words, "Gota Lief" written beneath it.
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In this week’s adventure, the Fate’s Fools boys continue their exploration of the Wizardman’s tower! Picking up from the shocking climax of the last episode, the team must find a way to come together and stop Fenfaril and Piotr from killing each other. Failing that, Walter and T’Mek need to find a good vantage point to watch from.

Can the crew set aside their many, many differences and work together? Or will the writings in the book undo them all? And will they be able to help Sconce Lady? Listen to find out!

Jun 062018
 
Play

This week brings us a one-shot session of The Sprawl (which Ryan for us on his birthday).

Three men have been hired to steal the pieces to manufacture super-advanced computer chips from a corporation. In order to do so, they’ll just have to figure out how to get past the enormous security presence, into a clean room and into a safe that is only opened on rare occasions.

Can these three manage to pull it off and make a clean getaway? Or will they have to get their hands dirty? Listen to find out!

May 302018
 
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After successfully(?) completing their tasks in Mormut and securing themselves an airship, the Fate’s Fools gang heads to the mountains to find the second copy of Piotr’s tome, as well as a way to access The Shifting Savannah, a mysterious floating continent.

Their journey takes them to an ancient wizard’s tower, guarded by terrifying creatures, powerful magicks and unusually helpful wall sconces. Will the party be able to find what they need and make it out of the tower alive? Or will they be waylaid by their usual jackassery? You can probably figure this one out…