May 072014
 
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When we last left our team of Firewall Sentinels, they had just left the transhuman performance art piece / kilometer-long ensouled flesh cylinder known as MeatHab in order to infiltrate a ship of apex predators. Aboard the enemy vessel, they discovered a group of kidnapped ringers who served as the sapient quarry for these self-modified hunters. As they explore the ship, it becomes increasingly clear that something besides a nest of exhumans is at play–but what? Can the Sentinels learn the truth about the Hunting Grounds, defeat its crew of ravening gene-hacked monstrosities, and prevent the plot to contaminate the rings of Saturn with a deadly psychotropic fungus, or will they be blindsided by a threat they could hardly anticipate? Find out, on the final episode of “Manhunters!”

Apr 092014
 
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A team of Firewall Sentinels on the trail of a missing Titanian scientist head to one of their target’s frequent hangouts, perhaps the Saturnian system’s most bizarre destination: MeatHab. An outlandish piece of transhuman performance art that has attracted scum, other artists and wackos, MeatHab is a kilometer-long cylinder of vat-grown flesh that is possibly inhabited by the uploaded consciousness of its creator. What MeatHab and its small population of squatters failed to anticipate, however, is that such a curiosity would attract the darker elements of transhuman society as well, and now, a band of spurned predator exhumans have chosen to make the Living Meat their quarry. What are these engineered monstrosities planning, and what does it have to do with the disappearance that the team of Sentinels are investigating? Find out, on this week’s game of Eclipse Phase!

Mar 192014
 
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When a Titanian scientist goes missing, Firewall activates a team of Sentinels to investigate. In this episode, they travel to the Pohl Research Station on Pandora, where the subject of their inquiry worked as a xenobiologist. As the team learns more about his work before he disappeared and the company he kept in his off hours, the likelihood that some deadly ex-risk is involved looms large, but what is it and how can they put a stop to it? Listen to find out!

Feb 192014
 
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This week, Alex, Ryan, Meyer, Derek, Ed, James, Chris and Will sit down for a chat about the recently completed Eclipse Phase campaign, The Promethean Chronicles. We cover our favorite moments, the biggest surprises, things we wish we could have done differently, and the ultimate fate of our characters. In addition, Alex discusses some of his ideas that never made it to the table, as well as a proposal for a short sequel campaign. If you’ve enjoyed Alex’s Eclipse Phase games, join us for a look back on the laughs, the violence, and the existential horror that kept us going for 29 sessions!

(Acknowledgements and music credits after the break.)

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Jan 292014
 
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After 29 sessions, The Promethean Chronicles draws to a close! Our favorite team of Firewall Sentinels must complete their journey to Madrid for the final showdown with the Prometheus Syndicate’s disgraced leader, Charlemagne. In order to do so, however, they’ll need to overpower a gang of Fall survivors, battle TITAN warbots, and endure a nightmare-inducing encounter with transhuman remnants in a darkened tunnel. Will they be able to overcome the horror and hold together long enough to confront their enemy? Can they possibly defeat a posthuman bent on their destruction? And if so, how will they escape Earth? Find out this week, on the final episode of Alex’s Eclipse Phase campaign!

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