May 282014
 
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In this week’s episode, The Titor House appears in the far future, where a tense stalemate exists between The Adversaries and The Employers. It seems as though the opposition has a secret weapon, some sort of espionage device that could turn the tide in their favor. As such, it’s up to Freddie, Gertrude, Patrick, Jack, Dan, Malcolm and Brandon to journey to The Adversaries’ stronghold, discover what it is they’re hiding, and either destroy it or capture it for their mysterious benefactors. However, first they’ll need to cross a foreboding desert crawling with murderous raiders. As they journey towards their goal, the Titor House team begin experiencing bizarre memory skips, the true cause of which none of their powers can reveal. Can they make it to The Adversaries’ fortress in The Forbidden City, or will they end up as the captives of barbarous slave traders? Listen to find out!

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May 142014
 
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Introductions ◊ Dotty’s Dead Friend Makes Enemies ◊ Enoch Taunts Mr. Drakenslager ◊ Josie Wrough Welcomes the New Arrivals ◊ Ghosts of Candlewick Manor ◊ Pricilla Petty Picks a Fight ◊ The Orphans’ Sleeping Arrangements ◊ Barry Toink Blocks the Path ◊ Cecil Musk, Chef Sangrioli and a Midnight Snack ◊ The Ghost Under The Bed ◊ Altercation over Breakfast ◊ “Dr. Davenfirth” [sic] Administers an Aptitude Test ◊ Duncan Finds an Unlikely Mentor

In Rag-NERD-rok’s newest campaign, four Pathetic Children with unseemly abilities and unsettlingly monstrous deformities are transported to The Candlewick Home for the Unwanted and Unloved. There’s Duncan, a simple but amiable lad of ten. He may be a bit soft in the head, but he stands six feet tall and his torso is encased within a thick protective carapace, so it is unwise to arouse his ire. Enoch is a troubled child of nine whose fondness for his teddy bear and meticulously neat appearance would surely make him the target of other children’s scorn–if he couldn’t see their secret inner guilts and deepest sins, that is. Dotty is a sickly looking girl who often talks to herself or, really, the spirits of the departed that seem to flock to her at all hours of the day. There are times when she can even make them do her bidding. Finally, there’s Jareth–no, not that Jareth–a boy with a singular talent for always having what he needs on hand. Well, in hand, anyway–inside his hollow arm where he keeps all his stuff. What does the future hold for these four waifs, and–more importantly–can they survive their first night at Candlewick Manor? Listen to find out!

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Apr 162014
 
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Following their accidental imprisonment in a magical crystal, the villagers from our previous Adventurers outing want Finney the Wizard out of their hair. They decide to hire the brave band of player characters to find the old coot a new place to live—or, at least, to make sure the dread tower of a fearsome death mage suddenly becomes available real estate. In order to do so, however, the adventurers must first make the perilous trek across blighted fields and cursed forests simply to reach the place. Can they defeat yet another master of the undead, and—by the time they reach his extremely isolated and well protected fortress—will they even want to? Listen in to this week’s Actual Play to find out!

Apr 092014
 
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A team of Firewall Sentinels on the trail of a missing Titanian scientist head to one of their target’s frequent hangouts, perhaps the Saturnian system’s most bizarre destination: MeatHab. An outlandish piece of transhuman performance art that has attracted scum, other artists and wackos, MeatHab is a kilometer-long cylinder of vat-grown flesh that is possibly inhabited by the uploaded consciousness of its creator. What MeatHab and its small population of squatters failed to anticipate, however, is that such a curiosity would attract the darker elements of transhuman society as well, and now, a band of spurned predator exhumans have chosen to make the Living Meat their quarry. What are these engineered monstrosities planning, and what does it have to do with the disappearance that the team of Sentinels are investigating? Find out, on this week’s game of Eclipse Phase!

Mar 262014
 
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This week, America’s favorite superheroic franchise takes on a legion of fanatics who have a particular bladed weapon to grind! When Axton Axariah and his fearsome Axis of Axes threaten The No Way! Squad’s headquarters, the team springs into action to defeat their foes and once again restore order to the East Coast metropolis of Boston. The usual NWS heroes are joined by Rollo Dex, the out-of-shape muscle mimic who missed a number of adventures while marathoning all twenty-six series of classic Doctor Who, along with their newest recruit, a Japanese hero who saved the city from a rampaging Category 9,001 kaiju. The battle rages with mayhem, danger, flaming tornadoes, and a deadly barrage of axe puns so sharp that they’re literally painful. Will the No Way! Squad once again be semi-victorious, or will they find themselves axe-coriated in the hearts and minds of their loyal public? Listen to find out!

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