Apr 252018
 
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The finale to Ryan’s three-part one-shot Unknown Armies game is here!

The Kannaboiz have been working hard to come up with a solution to Todd’s possession problem. They now have a demon trussed up on the sofa and two plans ready to go. One involves exorcising the demon from Todd, while the other means tricking some other poor bastard into becoming possessed.

Which plan are the Boiz going to go with? And will it work? Find out in this epic(ish) conclusion!

Apr 182018
 
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We’re back with part two of Ryan’s one-shot Unknown Armies game!

In this week’s adventure, Flea, who’s totally been part of the group the whole time, joins to help the Kannaboiz deal with Tod’s…problem. The group splits up to pursue two different plans: performing an exorcism on Tod or trying to trick Friday into playing the Midnight Game himself.

But will they be able to get what they need? And just how far will they go to get it? And who’s watching the possessed Tod during all of this, anyway? Listen to find out!

Mar 282018
 
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Todd has a problem. He accidentally summoned a demon, and now he’s stuck in his apartment with no way out.

Luckily for Todd, he’s part of a cabal that can come to his aid. With one phone call, the KannaBoiz spring into action. Can these four magically inclined individuals — which include an avatar of The Fool, a vestomancer, an alchemist and a man with a possessed monkey — save their friend? Or is Todd going to become the latest victim of The Midnight Game?

Listen to find out!

**Content Warning**

This game contains references to racism / white supremacy, and implied acts of violence against sex workers. If you find either of those subjects unsuitable for exploration in gaming, you may want to consider skipping this one.

Oct 312017
 
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All-Mart is a big-box store and wholesaler, the type of establishment that stocks mountains of off-season swimwear and pallets of industrial-sized mayonnaise jars. There’s more hidden on these shelves than meets the eye, however, and four overnight employees have banded together to discover the truth behind the mysterious items that occasionally turn up. They call it “exostock,” products that shouldn’t exist from outside of reality itself, each with a discrete magical effect. In the hours between eleven and seven, when only the weirdos shop, this cabal of would-be chargers explore the sprawling aisles, hoping to uncover the secret of the All-Mart and inventory the strangeness that lurks within. Will they find the answers they seek, or will trifling with arcane powers beyond their ken lead them to ruin?