Dec 312014
 
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In this week’s Actual Play, the prisoners from The Big Break finally put their plan into motion and mount a daring escape. First, however, they must recover the warden’s security passkey, without which they cannot access the dry docks where submarines from the surface make regular deliveries. In the warden’s personal quarters, they discover another prisoner, one mysteriously immune to the alien creatures that have turned other inmates into hyper-loyal, super strong footsoldiers, and rescue him from solitary confinement. When the escapees trigger the warden’s dead man switch on a hidden booby trap, they must find an alternate route out of the prison complex, one which will lead them to confront the prison doctor and a squad of alien hybrids in hopes of boarding the one escape sub. Can they defeat the hybrids and pilot the sub to freedom, or will they find themselves sealed in a watery tomb? Listen to find out!

Dec 242014
 
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A few months after their terrifying encounter in Portland, Maine, the frazzled gang of Mythos hunters has gone into hiding, waiting for a new case to present itself. When Agent Lundy calls with news of a home invasion and vicious beating, Frank must round up his friends and head to Lancaster, PA, where holiday folklore seems to have collided with cosmic horror. A mysterious creature seems to be brutally punishing the wicked with a switch and a whip–or is it really warning them of something far more dire? As our Investigators delve deeper into the victims’ lives, their town, and the history of terrifying Christmas season attacks, it soon becomes clear that some kind of Germanic boogeyman is on the loose. Can Frank and company prevent this creature from killing again, or will this happy holiday be their last? Listen to find out, on a special Christmas session of our Call of Cthulhu campaign! Continue reading »

Dec 172014
 
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The stage is set for The Nettlers (and Taeros) to recapture their beleaguered hometown from the clutches of orc mercenaries. Taeros and Barnabas head for the manor house in search of Pendrel and Brinton, but instead encounter a deadly orc assassin. Meanwhile, Bohrs and Avon deal with the corrupt captain of the guard, in hopes that his men will rally to the cause of freeing the village once he is out of the way. Finally, Brinton and Pendrel discover that the town’s only hope for survival may be hidden away in a secret room in the home of Dr. Freddy and Daliah, Brinton and Bohrs’ profiteering parents. Can The Nettlers (and Taeros) free the townspeople, save the city, and survive the magical onslaught of the orc shamans? Find out in this week’s episode of our ongoing Dungeon World campaign! Continue reading »

Nov 262014
 
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With the river un-dammed and the ogres set to the task of rounding up the chili golems, The Nettlers (and Taeros) head home to free their town from the orc mercenaries. However, before they breach the walls and enact their foolproof (?) plan to retake Nettle, they’ll need to reconnect with some old friends. Brinton’s brother, Bohrs, who was cast out by their con-artist parents as a child, has been living off the land for most of his life, and when he meets the party in the abandoned bandit camp, he decides to join their cause. A pair of guardsmen freed from their orcish overseer also agree to pitch in to help bring down the corrupt commander of the town guard, Baldric. Can the Nettlers (and Taeros) end the reign of Lord Edwardson, liberate Nettle from a band of tribeless orcs, and save the people they love, or will all their efforts thus far be in vain? Listen to find out!

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Nov 122014
 
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The conclusion to the new Eclipse Phase module, “Million Year Echo!” The team of Firewall Sentinels aboard the drifting airship is starting to splinter as their agendas come into conflict. When they discover what is potentially an extraterrestrial AI inhabiting several bots aboard the derelict ship, they are faced with three choices: destroy it, ensuring that any potential threat is contained, turn it over to Firewall for study, or keep it for themselves, a prospect that several Sentinels find disturbingly attractive. When the ship crashes in the Martian desert, deep in the TQZ, the only loyal Firewall agent will have to sort out her remaining teammates. Can she suss out what their real motivations are, and will that be enough to prevent an ex-threat outbreak? Listen to find out!