In 1944, miles away from the Atlantic coast, the United States operated an island prison where a population of volunteer inmates participated in humane medical experiments in exchange for greater access to amenities. That’s what they were promised, anyway. What they got was horrendous mistreatment at the hands of an aloof, single-minded doctor and a violent, oddly loyal staff of guards. When five prisoners concoct a plan to escape, they begin to uncover the true nature of the experiments being performed on them, as well as the dark entity that the prison warden now serves. If they want to see the mainland again, they’ll need to steal a series of keys and avoid detection until the next submarine drops off supplies in three days time. Can they pull off the prison break of the century, or are they destined to become cadavers as well as test subjects? Listen to find out!
Remigius Alcott Bradshaw had a bright future ahead of him as an anthropologist, until he discovered the Arkham Carvings languishing in the museum at Miskatonic University. At first, they were a tantalizing mystery, a local curiosity with no known culture of origin, a puzzle waiting to be solved. But as the decades drew on and his obsession with the enigmatic tablets grew, he pushed his colleagues and loved ones away, becoming a bitter, reclusive hypochondriac who reveled in the ruins of a promising career. Now, Bradshaw’s nephew Eddie has become a budding young scholar himself, and he wants nothing more than his dear old uncle’s approval. At the urging of his therapist, Dr. Farnsworth, Eddie sets out to complete the work that his uncle could never finish and decipher the tablets. When Eddie’s breakthrough leads the trio on a journey into a lost subterranean city, they soon learn the reason why an entire civilization was sealed away forever, and the true meaning of Bradshaw’s life’s work comes to light.
In the wild territory of the American West, something dark is brewing. When a charlatan doctor begins selling his “miracle elixir” in the frontier town of Springfield, those foolish enough to consume the tonic begin to sicken, die and return from the grave. Now, the doctor, his most desperate patient, his assistant, and his assistant’s extended–and extensive–family will have to battle hordes of the undead if they want to survive. Quackery, bigamy, evangelism and good old-fashioned violence combine with zombies in a scenario that can truly be called a Fiasco.
Five Sentinels, each with a secret worth concealing from The Org, set off into the Martian desert on an op that is doomed from the start. A scientist has gone missing in the TITAN Quarantine Zone, a Gatecrashing physicist whose ego may contain knowledge that The Go-Nin Group would kill to possess. She and her family flew their airship into the TQZ weeks earlier on a foolhardy mission to retake the lost Martian city of Quirain from the remnant war machines, and they haven’t been heard from since. Did Go-Nin’s bounty hunters finally catch up with them, or are the deadly perils of the Quarantine Zone to blame? Whether they like it or not, the Sentinels will have to track her down for retrieval, dead or alive. However, it soon becomes clear that their target was in possession of something more than just protected knowledge, something that will force the team members to reveal their true loyalties. Can they make it out of The Zone alive? Listen to find out!
It’s Halloween, and Mister Expy has graciously decided to throw the gang a costume party to celebrate. However, when a swarm of giant living dead bees created by a mad scientist attacks a Boston elementary school, The No Way! Squad: East Coast franchise finds itself facing a daunting threat: brain-hungry, hive-minded zombie children! To eliminate the zom-bee horde and restore–order?–to the Downtown Boston Area, they’ll need the assistance of two new members: Sticky Flambers, a kleptomaniac with pyrokinetic powers, and “Pete,” a mysterious shape-shifter who mimics the abilities and appearances of those around him. Can our brave hero-types triumph against a veritable army of grade school children, or will they feel the sting of defeat? Listen in to the first of five Hallo-Week horror games to find out!