Aug 162017
 
Rag-NERD-rok Logo
Play

On the Jovian moon Europa, deep beneath its subsurface ocean, horror is stirring. A mysterious artifact of unknown origin has begun to emit a curious pattern of signals at regular intervals, and those who hear it are entranced by its song. When a pod of security specialists sleeved in aquatic morphs is sent to investigate, they’ll have to confront Jovian agents and brave the crushing depths in order to discover the signal’s source. Can they overcome the lure of madness, or will their minds be reprogrammed by it? Listen to find out!

Aug 022017
 
Rag-NERD-rok Logo
Play

Three gentlemen from the upper crust of Victorian society — a doctor, a champion polo player and a “poet” — are planning on spending a lovely day on the estate of their Grandfather. However, things don’t go as they planned. Between the alien invasion, time jumps and terrifying monsters, this afternoon at Grandpapa’s is not what was expected.

And worse, their tea is likely to get cold!

This game was run in FATE, but the scenario was created using Ed’s homebrew scenario creator.

Jul 122017
 
Rag-NERD-rok Logo
Play

For the Sentinels of The Invisible Word, an “informal” Firewall server dedicated to tracking and combating epistemological threats, nothing poses a greater danger to the continued existence of the species than the limits of transhuman knowledge. Without the approval of the rest of The Org, they have taken it upon themselves to untie the knotty philosophical questions puzzling transhumans. Is the post-Fall world nothing but an elaborate simulation under the TITANs’ control? In order to test the limits of reality itself, they’ll have to track down a rare petal called Delphinium One, a shared hallucinatory experience created by a rogue AGI hacker. Getting their hands on the petal may be easier said than done, however, as the only one on Mars has currently been promised to socialite and scion of Elysium Vincenza Oaxaca-Maartens. Can these philosophical agents of Firewall acquire the petal and prove once and for all whether or not the entirety of existence is an elaborate sham? Listen to find out!

Jun 212017
 
Rag-NERD-rok Logo
Play

In the series finale to Alex’s Masters of Umdaar campaign, the Archaeonauts must use the Cube of Subeqo to defeat Drazkum the Debaser. First, however, they will need to capture the final piece, a sliver that they did not even realize was missing, from the Master’s helmet. And before that, they’ll need to put aside their differences, work out their interpersonal issues, and learn to work together as a team. Can this ragtag group of adventurers, mages and underwear relocation experts save Umdaar from the evil they unleashed, or will they learn the true power of the Demiurge when their enemy wields it against them? Listen to find out!

Jun 142017
 
Rag-NERD-rok Logo
Play

This week’s installment of Masters of Umdaar finds our brave Archaeonauts returning to the seaside village of Meh on the Mediocre Coast, site of their storied victory against the dreaded Ella-Vator! The Cube of Subeqo has led them back with visions of an underwater temple where the next fragment awaits. But before they can explore, our heroes will have to navigate the awkward social consequences of their previous dealings with the townsfolk, and discover the true story behind the underwater castle. When a fellow artifact hunter offers them a ride in her submarine, they gladly accept, but is their faith in her good will mislaid? (Spoiler: Yes.) Can the Archaeonauts outsmart a rival, survive a dungeon full of dangerous traps, and rescue the second-to-last piece from the watery depths? Listen to find out!