Mar 082017
 
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Scribbledelphia: a cartoon city where everything is bright and colorful, and the work goes to the newest and flashiest CGI animations. Hand-drawn cartoons are left to fade into black and white, and then obscurity. Everything in the city is alive, except for poor government official Billy Button, who was found dead underneath a piano in Barberatown.

Now, it’s up to the five people who were closest to Billy Button to find out who put the eraser to him and bring his killer to justice. There’s Gruffs McKenzie, the bloodhound private-eye and Billy Button’s former lover; Freddy Fingers, a Pixe Towers mobster and Billy Button’s cousin; Bella DiBall, Billy Button’s estranged mother — a depressed, drunk princess with a retinue of happy and singing animal helpers; Duke, the owner of Duke Pianos and many clubs in Scribbledelphia, and a friend of Billy Button; and Jack Sassafras; a vaudevillian performer that Billy Button’s loved so much that he ran his fan club.

Will the five unlikely companions be able to figure out who erased Billy Button and why? Or are they going to wind up rubbed out themselves?

Mar 012017
 
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This week, a new star joins the ranks of the WAWF, a decorated academic with a face-smashing gimmick! Dr. Thundercrack rumbles onto the scene in purple body paint and a tiny thong to face off against The Mimicker. This time, the promotion is playing in Rouge’s hometown, Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg. Who will the WAWF’s foremost jester relentlessly mock this time? Unable to continue his feud with Fast Eddie Cutlass, giant Greek G3 finds himself in the unique position of having enough Audience rating to challenge whomever else he likes. Who will find himself on the receiving end of a cyclopean stomping? Finally, promotion bad-boy Jesse Evans continues to find himself at the center of a vortex of controversy, but is he…y’know, all right? One wrestler struggles with the effects of head trauma inside and outside of the ring.

Feb 222017
 
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The Fate’s Fools gang is still trapped in the hallucinatory mycotic dungeon, the gauntlet of disconcerting spaces they must run in order to reach Hell’s Yellow Heights. After a mishap separates the group, Piotr finds himself wandering through a physical manifestation of Walter’s mind, unearthing repressed childhood traumas. In order to escape Walter’s vengeance, Piotr will need to go deeper, to the vast beet fields of Walter’s subconscious, where the seed of an idea might be planted. Once it takes root, however, Piotr’s subliminal suggestion grows beyond his intentions, and provokes a revelation that could turn Walter from his holy quest to call Destiny an asshole. Can the group help their paladin companion through his crisis of faith and find the dungeon’s exit? Find out, on this week’s episode of Fate’s Fools!

Feb 152017
 
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The Fate’s Fools gang sets out to reach Hell’s Yellow Heights, the underground realm of the Valkonian dwarves! However, in order to reach it from the Deep Elf swamp, they will have to traverse the nasty, enchanted mycotoxic barrier separating the two realms. Along the way, they decide to stop and party with a group of druids who have traveled to the subterranean caverns in order to attune themselves to the world’s desolate places, and take lots of drugs. Fen earns some coin by selling the meditation circle a bagful of ‘shrooms, T’mek finds himself babysitting Piotr and Walter, and Baldwin catches the attention of an amorous orc hottie. Soon after, they reach the barrier, a membrane-thin fungal wall that releases a potent magical spore cloud. Anyone exposed to it hallucinates themselves into another dimension, a pocket universe adjacent to dream and death. Can Walter, T’mek, Fenfaril, Baldwin, Eebmox and Tanjaya survive the psychotropic dungeon? Listen to find out!

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Feb 082017
 
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Because you can’t use the eff word on iTunes! A group of wandering adventurers (and their extended families, who are following close behind and could be ready to join the quest at a moment’s notice) wander into a village where some of the local children have gone missing. Being the helpful sort, or perhaps just sensing the possibility of a reward, they set off to investigate some mysterious ruins not too far away, where the villagers believe that nefarious cultists practice unspeakable rites. What is actually in the maze-like hidden dungeon?

Traps. Lots and lots of traps.

Can these brave heroes (and their progressively more foolhardy relatives) escape with their lives? Will they ever find the missing children? And what does the mysterious sentient penis have to do with any of it? Listen to find out!